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#31
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New update! Finally some more video footage (apart from the GDC stuff that did the rounds). This is in-game recorded time lapse video showing current state of the game. This time-lapse video share feature will be available in the real game. Useful for showing off your best single player strategies, or sweetest wins in multiplayer! From within the game you can share direct to YouTube, Facebook, Twitter and via email.
Low bandwidth Version | Pop Up The game is still in beta so any part of the game can still change. We hope to have some proper non-time lapsed video out soon too. |
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#32
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looks beautiful
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#33
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Thanks!
There are 4 more beautiful environments in the game too! Mountains, snowy mountains, underground and forest.
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#34
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Here's a sneak peek at one of the underground levels, Dread Pool! Sorry again about the blurriness, the game actually looks much sharper on the devices. This still shows off the awesome design by our artists though!
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#35
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nice. do underground environments introduce any kind of an chasmic echo effect?
not saying its needed, but would be a neat touch.
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#36
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Quote:
Great suggestion!
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#37
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Quote:
so if anything, please don't turn this into a pseudo TD that's really nothing more than a puzzle of figuring out the single exact combination/placement of towers that will beat a level. at least not on easy/normal mode ![]() looked at your fastforward video again, just noticed the block/wall you built south of the central castle, thought it would be neat to be able to upgrade those (outside of the gameplay) to then be able to automatically be manned by spearmen, archers, crossbowmen, then musketeers, and even be able to keep upgrading them to have more soldiers appear as the wall levels up. sounds good, but probably a lot of work, maybe in v2.0
Last edited by araczynski; 05-14-2013 at 10:52 AM.. |
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