• Publisher: Mangobile
  • Genre: Strategy
  • Device: Universal
  • Size: 37.7 MB
  • Version: 3.0.3
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Kingturn Underworld RPG is an addictive turn-based fantasy strategy RPG which takes both wits and patience to be mastered.

'Kingturn RPG - A Brilliant Tactical Battle Game' [TouchArcade review]

Kingturn Underworld marks the 1st chapter of our Kingturn trilogy, and comprises 74 scenarios where you can take over control of undead and monsters.
Kingturn Underworld supports new character classes like Thieves, Lizards, Demons, or Heretics, as well as new weapons and armor, new environments and new sound tracks.

Kingturn Underworld is a shareware game where the first 8 scenarios are free to play and the remaining 66 scenarios can be unlocked via a one-time in-app purchase.


Kingturn Trilogy Overview
---------------------------------
Chapter 1 - The rise of King Constantin (Kingturn Underworld RPG)
Chapter 2 - The rule of King Constantin (Kingturn RPG)
Chapter 3 - The fall of King Constantin (Kingturn RPG Plus)

All titles have independent story lines and can be played in arbitrary order.


Story - Chapter 1
--------------------------
Juliet, necromancer and daughter of Overlord Xanthus, finds herself forced to flee the Underworld after a rebellion of her father's minions. Struggling to survive on Andaria's hostile surface, she has to take unusual measures to get things under control ...


Concept
-----------
The game combines outpost conquering with tactical combat and a complex unit skill system.
Embedded in a compelling medieval fantasy story with quirky characters, the player can delve into this old school tactics RPG for many hours.


Tutorial
-----------
If you are new to our SRPG series, you might want to watch the video tutorial first:
http://www.youtube.com/watch?feature=player_embedded&v=RRpli7agW4E


Category
--------------
Offline Strategy RPG


Game play
---------------
- Many hours of addictive and challenging game play in a 68 scenarios main campaign ('Nights in Andaria')

- An ultimately challenging mini-campaign comprising 6 scenarios ('Twelve years later')

- More than 40 character classes like Skeleton, Death Knight, Undead Mage, Heretic, Fury, Murderer, Vampire, Necromancer, Skeleton Champion, Bat Rider, Giant ...

- More than 60 class skills like 'War Cry', 'Chaos Storm', 'Stealth', 'Lightning Bolt', 'Living Bomb', 'Inferno', 'Whirlwind', 'Raise Undead', 'Drain Life', 'Blood Bolt', 'Firestorm', 'Spin Attack', 'Arrow Hail', ...

- More than 700 items (weapons, armor, amulets, rings)

- Battle drops, treasure chests, and scenario rewards

- Conquer outposts and face a challenging enemy AI (Artificial Intelligence)

- Level up an army which is carried over from scenario to scenario

Sanuku's comments:
Quote:
NZ Release info :

The Game is out in New Zealand. It should be out in US at about 11 PM EST and Europe at around 12 AM UK time. Size of the app is 31.4 MB.

Price in NZ is Free.

Requirements :

Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Kingturn Underworld RPG is an addictive turn-based fantasy strategy RPG which takes both wits and patience to be mastered.

'Kingturn RPG - A Brilliant Tactical Battle Game' [TouchArcade review]

Kingturn Underworld marks the 1st chapter of our Kingturn trilogy, and comprises 74 scenarios where you can take over control of undead and monsters.
Kingturn Underworld supports new character classes like Thieves, Lizards, Demons, or Heretics, as well as new weapons and armor, new environments and new sound tracks.

Kingturn Underworld is a shareware game where the first 8 scenarios are free to play and the remaining 66 scenarios can be unlocked via a one-time in-app purchase.


Kingturn Trilogy Overview
---------------------------------
Chapter 1 - The rise of King Constantin (Kingturn Underworld RPG)
Chapter 2 - The rule of King Constantin (Kingturn RPG)
Chapter 3 - The fall of King Constantin (Kingturn RPG Plus)

All titles have independent story lines and can be played in arbitrary order.


Story - Chapter 1
--------------------------
Juliet, necromancer and daughter of Overlord Xanthus, finds herself forced to flee the Underworld after a rebellion of her father's minions. Struggling to survive on Andaria's hostile surface, she has to take unusual measures to get things under control ...


Concept
-----------
The game combines outpost conquering with tactical combat and a complex unit skill system.
Embedded in a compelling medieval fantasy story with quirky characters, the player can delve into this old school tactics RPG for many hours.


Tutorial
-----------
If you are new to our SRPG series, you might want to watch the video tutorial first:
http://www.youtube.com/watch?feature=player_embedded&v=RRpli7agW4E


Category
--------------
Offline Strategy RPG


Game play
---------------
- Many hours of addictive and challenging game play in a 68 scenarios main campaign ('Nights in Andaria')

- An ultimately challenging mini-campaign comprising 6 scenarios ('Twelve years later')

- More than 40 character classes like Skeleton, Death Knight, Undead Mage, Heretic, Fury, Murderer, Vampire, Necromancer, Skeleton Champion, Bat Rider, Giant ...

- More than 60 class skills like 'War Cry', 'Chaos Storm', 'Stealth', 'Lightning Bolt', 'Living Bomb', 'Inferno', 'Whirlwind', 'Raise Undead', 'Drain Life', 'Blood Bolt', 'Firestorm', 'Spin Attack', 'Arrow Hail', ...

- More than 700 items (weapons, armor, amulets, rings)

- Battle drops, treasure chests, and scenario rewards

- Conquer outposts and face a challenging enemy AI (Artificial Intelligence)

- Level up an army which is carried over from scenario to scenario
iPhone Screenshots













01-29-2014, 05:43 AM
#41
Quote:
Originally Posted by pjft View Post
What determines when (or how probable it is) for an enemy to strike you back when you attack them, and by how much points?
A counter attack is always triggered if a unit is attacked from an adjacent field with a normal weapon attack.
Normal weapon attack means that no special skill was used.
The only exception are units wearing a bow: They can never counter attack because they cannot attack adjacent fields in general.

Whether a counter attack is also triggered when a special skill is used, depends on the type of the skill.
Most single target attack skills from adjacent fields can be countered as well, but there are a few exceptions which you will find out by trying.
Skills that aim at multiple targets or that can be used from a distance cannot be countered.

Summarizing, there is no random chance involved in counter attacks.
They always happen for normal attacks, and they always happen for some of the special skills.

The amount of damage is always based on 30% of the units Atk value, taking the defense values of the opponent into consideration.

Hope that clarifies everything .
01-29-2014, 12:37 PM
#42
Thanks niebau. It certainly does

In fact, later on I found an email I had sent you last year about this same topic, and you had provided a similarly complete answer - I didn't think I had asked you about this at all.

-- it could be worth adding a slide on this to the manual, maybe?

Thanks and hope all is well. I'm very happy to see you have an excellent following here in TouchArcade - you certainly deserve it!
01-29-2014, 12:44 PM
#43
Quote:
Originally Posted by pjft View Post
So one small very newbie question on the Kingturn mechanics:
Just one important piece of advice - when you are spawning your units, pay attention to unit focus. Shifting focus between various stats as situation requires really takes these games to another level. I somehow managed to miss this function through the whole of Knightutrn (of which Kingturn Underworld is an improved overhaul) and 2/3 of Kingturn and when I finally started to use that function, it became even more enjoyable.
I could also finally see how winning on the hardest difficulty is even possible, heh. Not that I ever tried, mind you .

P.S. It is also generally a good idea to use abilities whenever possible, because using them contributes more to levelling than a straight attack in my experience. I mean, you have to be somewhat careful with SP, so that you still have enough for whatever plans you have in mind, but with most units that is not really an issue.

Favorites: Puzzle Quest, The Quest, Sway, Glyder, Reign of Swords, Flight of the Amazon Queen

Last edited by Isilel; 01-29-2014 at 01:18 PM.
01-30-2014, 05:57 AM
#44
Thanks for the tips!

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