Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > General Game Discussion and Questions

Reply
 
Thread Tools Display Modes
  #61  
Old 08-22-2014, 02:01 PM
Glorkbot's Avatar
Glorkbot Glorkbot is offline
Developer
iPad Air, iOS 8.x
 
Join Date: Aug 2013
Posts: 326
Default

Quote:
Originally Posted by nightc1 View Post
I wonder if the #1 is legit or if it's due to gaming the store like what was tried with Flappy Bird?
That's been investigated by journalists the world over. As far as anyone can see, Flappy Bird's rise was organic and legit.
Reply With Quote
  #62  
Old 08-22-2014, 02:03 PM
antony.thai's Avatar
antony.thai antony.thai is offline
Developer
iPhone 6
 
Join Date: Nov 2009
Location: Ho Chi Minh City, Vietnam
Posts: 1,566
Default

Quote:
You miss the point. What I'm pointing out is the App Store is not a good place for the everyday (lets say indies) developers. The App Store is pretty screwed to find games worth downloading and playing. To do well on in this space you need real money.
I don't think that a developer need real money to make a good game, most of the iPhone game dev lacks of gaming passion and just want to hunt money "only" so they fall deeper and deeper in that space. Seeing that some mini games like Flappy Bird, Tiny Wings, Doodle Jumps touch people sense and staying in the top chart for REAL long (mean they stay there even Apple stops featuring them). What a dev need to make their own success is loving creating something great + a little bit luck then they can ready for hunting a success.

Quote:
It's completely random for those that don't have money to promote themselves. The irony is Dong cashed in a winning lottery ticket twice while other developers struggle and get no where.
I don't think Flappy Bird is a winning lottery either. Please remember 2 things:

1- People do enjoy the game very much. They feel the challenge of Flappy Bird as their fun (not their frustration). People feel their score after each of the tap on their finger.

2- Before the media jumps in and making the strong push, Flappy Bird was already in the Top 1 without his marketing budget.

For me, Flappy Bird is a great game. I've learned tons of things from that success.

You should see why I don't agree with you on that as well.

Quote:
Then developers follow a trend that was luck to begin with and copy and the next thing the App Store is full of crap. It's a vicious circle the store has now become known for.
Honestly, don't call those jerks as game developer. They don't "develop" anything. They have no idea on how to create a true game, they're the bad side of the society.

Quote:
And yes I am a developer. And no I am not bitter about any of this because I've been pretty successful working in the App Store space.
I have good games and bad games in my porfolio, but being telling eveyone that a bad game is great; that's weird... And in my point of view, that's biting Dong in his future works. A dev has the right to tell the other devs their feeling if they truly care about that dev so far. "This is crap!" was flying from my mouth after seeing the gameplay video and few hours later, I did try the game on my fingers and I know that I wasn't wrong. I think Dong is deserve to know that. Lastly, I believe you won't be a bitter also even when you're not doing great in the App Store, rite?

Quote:
But I do see trends and at the moment the App Store is on a downward spiral.
That's why, I don't care if anybody want to tell me that I'm ehhh ehhh ehhh "jealous", bad game is bad game the hype can't stay long after Apple stops featuring it. That's the true fact that I know it very clear. I do hope for a better game from Dong, but I skipped this one for sure.

PS: For me, the thread is turning to something weird... when it's supposed to mention only about this "Swing Copters"

Last edited by antony.thai; 08-22-2014 at 02:20 PM..
Reply With Quote
  #63  
Old 08-22-2014, 02:27 PM
antony.thai's Avatar
antony.thai antony.thai is offline
Developer
iPhone 6
 
Join Date: Nov 2009
Location: Ho Chi Minh City, Vietnam
Posts: 1,566
Default

And one another thing about me that everyone should know about.

I'm a Vietnam game developer like Dong.

I mostly have no time to care about other bad games but the devs around me. Why?

Everyday, I see many blatant clones, illegal contents that are coming from Vietnam developers like a cancer. People here knows about creating game as cloning & making money. I want to have my current studio and some other devs like Dong could help changing that bad image.

That's why, I'm sorry but I will be very very strickly on any single game that is coming from a Vietnam dev.

I guess you know me now.
Reply With Quote
  #64  
Old 08-22-2014, 03:26 PM
Uprising Elton Uprising Elton is offline
Senior Member
 
Join Date: Oct 2009
Posts: 407
Default

Just reading the end of this thread and wanted to chip in. Especially on the 'jealous devs' thing.

I've played the hell out of flappy, enjoyed it. But I don't think SC has recaptured that magic, or built on it. For me, it's not a good game. (*not* then by definition a bad one, by the way.)

What I do find a bit wrong, is that now SC walks into a "Best New Games" feature slot on the the App Store, almost certainly not on merit, but because of who it was made by. This is something that does annoy many developers who work their socks off to make good games and never get noticed. Does it deserve that slot at the expense of something else, when it's going to get publicity elsewhere anyway? I don't really think it does.
Reply With Quote
  #65  
Old 08-22-2014, 04:41 PM
Stroffolino's Avatar
Stroffolino Stroffolino is offline
Senior Member
iPhone 5
 
Join Date: Apr 2009
Location: Pennsylvania
Posts: 878
Default

I think you're right that it's a safe bet that if Swing Copters had been submitted by an unknown developer, that Apple wouldn't have featured it under "Best New Games."

But it probably would have gotten many downloads even without an Apple feature push. Google for "Swing Copters" - it's mentioned in countless places.

Quote:
Originally Posted by Uprising Elton View Post
Just reading the end of this thread and wanted to chip in. Especially on the 'jealous devs' thing.

I've played the hell out of flappy, enjoyed it. But I don't think SC has recaptured that magic, or built on it. For me, it's not a good game. (*not* then by definition a bad one, by the way.)

What I do find a bit wrong, is that now SC walks into a "Best New Games" feature slot on the the App Store, almost certainly not on merit, but because of who it was made by. This is something that does annoy many developers who work their socks off to make good games and never get noticed. Does it deserve that slot at the expense of something else, when it's going to get publicity elsewhere anyway? I don't really think it does.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent