• Publisher: GRL Games
  • Genre: Family
  • Device: iPad
  • Size: 25.9 MB
  • Version: 1.10
  • Price: Free
  • Average User Rating: 2 (1)
App description: "Rocket Patrol is one finely crafted card game that provides such a unique experience on iPad making it a thoroughly worthwhile download." - Apple'N'Apps

The coolest space race in the galaxy is now on your iPad!

NEW UPDATE! FREE 100 Stars with download for a limited time!

Rocket Patrol is a fun and easy card game you play with your friends or against the computer. Race to be the first to cross the finish line! Play delay cards on your opponent to throw them into an asteroid field, make their engine catch on fire or cause their ships reactor to go offline!

From the creators of the world smash hit Full Deck Solitaire, Rocket Patrol is a uniquely new take on an old fashioned game.

- single player and multiplayer
- chat with your friends live in any game
- 12 regular play cards, 2 more cards available via in-app-purchase
- opportunity to travel to new galaxies!
- play against your friends, a fiendish AI or a random opponent

A Game Center account is required to play online.

zaphodgjd's comments:
We are out in New Zealand!








05-13-2013, 10:31 AM
thanks for the update! when do you expect to submit all this cool stuff to Apple?
05-14-2013, 04:01 PM
Quote:
Originally Posted by Mack the Knife View Post
thanks for the update! when do you expect to submit all this cool stuff to Apple?
We're working quickly, but it turns out that making a cloud based economy that runs the planets for the various runs you can do, even just the first version before we do player to player trading, takes about as much again as the original game. In many ways Rocket Patrol is becoming much more a social online single player game than the turn based game we originally intended. Different ships with different hold capacities, running more than one ship at once, all these things, lots of code. We're trying to reach a point of a "version one" that will let us launch, but.. lots of code.. hopefully not too much longer..

If you excuse the bad programmer art, you can get an idea of the campaign from the current mission control screen in the game.
Attached Images
File Type: jpg iOS Simulator Screen shot May 13, 2013 8.36.02 PM.jpg (84.6 KB, 9 views)
05-14-2013, 04:13 PM
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by zaphodgjd View Post
We're working quickly
Well, the game has certainly come a long way from its initial incarnation, at any rate. ^_^
05-26-2013, 07:14 PM
Just wanted to say how much I enjoyed this game. Looking forward to future updates. It's become my go to game for a few minutes of fun!
05-26-2013, 08:38 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by TheHItcherUK View Post
I turned my ipad on, then off, then on, then off, then on, then off, then on, then off, then on and i don't know why cos I don't even have this game!
I think I might have found a new sig...
05-26-2013, 08:40 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by zaphodgjd View Post
We're working quickly, but it turns out that making a cloud based economy that runs the planets for the various runs you can do, even just the first version before we do player to player trading, takes about as much again as the original game. In many ways Rocket Patrol is becoming much more a social online single player game than the turn based game we originally intended. Different ships with different hold capacities, running more than one ship at once, all these things, lots of code. We're trying to reach a point of a "version one" that will let us launch, but.. lots of code.. hopefully not too much longer..

If you excuse the bad programmer art, you can get an idea of the campaign from the current mission control screen in the game.
Looks good. It's not too rough, I don't play card games for the graphics (well, unless they are truly exceptional...MTG being the threshold for exceptional).

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