App description: Front Wars is a turn-based strategy game. Take control of allied troops and revive the great battles of the second world war in a tense campaign against the german army. You can challenge your friends online on Facebook, Gamecenter or by the passing the device.

The two armies take turns building and commanding units on a grid-based map. The objective is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of the opponent's units on the map or capture the opponent's headquarters. The terrain on a map affects unit range of movements and the defense attributes of units stationed in that terrain. Capturing cities and enemy buildings will give the player new fundings at the beginning of each turn, with which the player can create a variety of new units (soldiers, tanks, planes, ships...) to gain power over his opponent.

The game features:
* Revive great battles of the second World War in a tense Solo Campaign
* 26 missions
* 15 different Units : Soldiers, Tanks, Planes, Ships...
* 3 difficulty levels
* Cross Platform Online Turn-based multiplayer using Facebook
* Beautiful HD Graphics

PeteOzzy's comments:
https://itunes.apple.com/gb/app/front-wars/id720862572?mt=8

02-04-2014, 09:29 AM
Quote:
Originally Posted by madgreg View Post
Hey Folks, the version without facebook like to unlock the jeep is now live on the store (finally...). I'm sorry for the delay caused by apple's approval, I can't do any thing to speed up the process...
Another update is on the way with bug fixes, pinch zoom, and 2 new multiplayer maps!
Thanks for your support!
FYI I bought the game last night as soon as I saw this. Thanks for the update.
Phantom42 (one of those people who absolutely refuses to ever use Facebook / Google+ / Twitter, etc., but loves Advance Wars).
02-04-2014, 09:41 AM
Quote:
Originally Posted by MetaGonzo View Post
Haven't had chance to have a proper read of the thread so forgive me if this has been covered!

Is the multi asynchronous? I certainly hope so.
Yes there is asynchronous multiplayer.

02-08-2014, 08:41 AM
Loved Advance Wars and have been looking for a similar game since I first got my iPhone. Mecho Wars, while the gameplay is spot on, I find the characters and styling confusing and it was frustrating for me trying to tell my troops apart. I need tanks, soldiers, helicopters, etc. I just purchased Front Wars and this seems to have exactly what I want, military stylings with AW gameplay.

My biggest frustration, however, is that the game is woefully buggy. I couldn't even finish the first mission. I got the "could not locate unit 0" error. Grrrrrrrrr!!!!!!! Second is, the dialog boxes in the tutorial run off the screen or cover over the characters below obscuring what you are supposed to be looking at. Finally, the touch mechanics seem a bit off in that I'm finding it difficult to, for example, disembark from a personnel carrier as opposed to moving the carrier.

I'm hoping that these are version 1.0 issues that will be worked out as the game seems to have great potential. As of this moment, however, I can not recommend that anyone purchase it. Once these issues are fixed I will gladly do so.
02-10-2014, 04:35 PM
Quote:
Originally Posted by John Gault View Post
Loved Advance Wars and have been looking for a similar game since I first got my iPhone. Mecho Wars, while the gameplay is spot on, I find the characters and styling confusing and it was frustrating for me trying to tell my troops apart. I need tanks, soldiers, helicopters, etc. I just purchased Front Wars and this seems to have exactly what I want, military stylings with AW gameplay.

My biggest frustration, however, is that the game is woefully buggy. I couldn't even finish the first mission. I got the "could not locate unit 0" error. Grrrrrrrrr!!!!!!! Second is, the dialog boxes in the tutorial run off the screen or cover over the characters below obscuring what you are supposed to be looking at. Finally, the touch mechanics seem a bit off in that I'm finding it difficult to, for example, disembark from a personnel carrier as opposed to moving the carrier.

I'm hoping that these are version 1.0 issues that will be worked out as the game seems to have great potential. As of this moment, however, I can not recommend that anyone purchase it. Once these issues are fixed I will gladly do so.
Hi John,

I'm sorry for the bugs you encountered, theses have been fixed and it is now waiting for apple's review. I wish it would be faster! In the meantime if you face another bug please send the log when the bug popup is opened, it would be really helpfull to find the last bugs.
On next update I also included 2 new multiplayer maps, and the pinch zoom function many players asked.

Best,
02-10-2014, 07:05 PM
Quote:
Originally Posted by madgreg View Post
Hi John,

I'm sorry for the bugs you encountered, theses have been fixed and it is now waiting for apple's review. I wish it would be faster! In the meantime if you face another bug please send the log when the bug popup is opened, it would be really helpfull to find the last bugs.
On next update I also included 2 new multiplayer maps, and the pinch zoom function many players asked.

Best,
Thanks for the reply. I got past the major bug (still experiencing smaller ones) and am enjoying playing the game. Although the depth of gameplay is considerably less than AW. I'd consider this more of an AW Lite. It has been a while since I've played AW but I don't remember the fast planes being able to attack ground units, only bombers. Am I misremembering that? Also, I may be wrong but I don't see any difference in movement with regard to terrain. Is the correct? Finally, would it be possible to add the strengths and weaknesses of each unit to the screen when you select one? By that I mean when I select a unit can the popup window state " Strong against X, Weak against Y". As the units are a little different than AW (and it's been awhile since I've played). I have to keep going back to the factory to see what unit I should use to attack an enemy unit.

Sorry, one more thing...it'd be nice if there was a way to skip or speed up the enemy turn animation. Especially in the early rounds of a game when the units are on opposite sides of a large map.

Last edited by John Gault; 02-10-2014 at 07:08 PM.
02-12-2014, 04:31 PM
Yeah you are right about the planes, in AW the fighter planes couldn't attack ground units, but since my game is during WW2 I felt that fighter planes could attack whatever they want, but with different effects. And also there's no copters like AW so I wanted fighter planes to be useful for both situations. Maybe I should lower its price though.
About Strength and weakness it's hard to have enough space in the popup, but I will think about it. In the meantime I will fix the damage pourcentage so that it takes into account current health and defense bonus, it should help to know units forces and weakness.
I know the AI takes too much decision time in some mission, as soon as I have time to tweak this I will.
I'd like to know if theses kind of improvements should be prioritized before adding a map editor, what do you think?
Thanks for the feedback John.
02-14-2014, 10:03 AM
The new update is now live on the app store, with many bug fixes and 2 new multiplayer maps!



05-16-2014, 07:34 AM
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 1,256
Can we play the single campaign with the axis?
05-27-2014, 11:54 AM
Anyone have a good strategy for mission/level 5 - Operation Dragoon? It is after the Normandy mission. Operation Dragoon is kicking my butt. I seem to be having trouble capturing the towns. Feels overwhelming. Any advice would be much appreciated.

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