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  #11  
Old 11-25-2012, 10:01 PM
Greyskull Greyskull is offline
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iPad mini, iOS 6.x
 
Join Date: Dec 2009
Location: Fort Lauderdale
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Quote:
Originally Posted by Chiller ONE View Post
This game has potential but the controls are shit! Really horrible, unplayable almost. This is the same mistake Sector Strike did.
If you make a Shmup logic dictates you implement relative touch controls.
Is this really so hard to get right?
Ditto this. Though the problem lies more with the stick than not having relative controls. It's extremely loose, inaccurate, and floaty. I think there is a transparent overlay on top of the gamescreen which might be responsible.

The catch? There are ads in game. This may also play a factor in the controls responding as terribly as they do.
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  #12  
Old 11-25-2012, 10:09 PM
hellokitt hellokitt is offline
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iPad (3rd Gen), iOS 5.x
 
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Best air fighting game ever
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  #13  
Old 11-25-2012, 11:03 PM
SumoSplash SumoSplash is offline
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iPhone 4S, iOS 6.x
 
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Games with potential ruined by terrible controls. You can't build a house without a foundation.
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  #14  
Old 11-25-2012, 11:05 PM
Sanuku Sanuku is offline
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Join Date: Jun 2009
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Low bandwidth Version | Pop Up

I would have probably created an even longer Gameplay Trailer but the Game did crash at that Point so I had to cut it to be able to add the Game Center Part to the Trailer. As already mention the current Control System need a bit tweaking and there are a few other small Glitches but besides that it`s pretty solid so far.
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