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#41
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Also, how do we check our high scores? We see them when we complete a level, but I can't seem to find out where to see the scores for each level and difficulty setting. Though I could very well be missing something very obvious.
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#42
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Yeah, it's on the list to do in the future!
The question is how to do it smartly. Just getting it in would be easy, but not very helpful, getting it in and part of the game play would be cool. We actually have a LONG list of features we really want to put in (many that have been requested). If people continue to enjoy the game, and we continue to get new players, we'll keep working on putting in every awesome thing we can think of! Thanks for the thoughts .
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#43
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You can see your high score on Game Center. It's interesting you ask, if you don't log into Game Center you'll see them in-game on the high scores list (from the Level Summary or Main Menu). If you are logged into Game Center your highest scores for each level will appear there.
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#44
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I think it would be helpful. You can even just put it in a help/faq/instructions/rules section, probably with fairly minimal effort. Or on the difficulty selection screen.
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#45
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Quote:
As it stands, it's a pain to check the scores because when you click the score button, you then have to scroll to find the level and difficulty, then scroll to find your score. Why not just have our high schore on the level selection screen? You do it already for the Survival difficulty. |
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#46
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Thanks for the thoughts!
I think the idea of having all the scores on the level selection screen like we do with Survival is probably doable for our next update - which we happily working on at present .Actually, it's kind of interesting that those scores aren't there, and it shows how things have changed since development started. We originally were planning on only doing Survival levels with the game play focused on online leader boards. During development we decided to add the other difficulty levels for a shorter experience - for when you didn't have time for a full Survival level. They also let me try to make some interesting scenarios where you had to approach things a little differently, which I personally found enjoyable and I hope lead to some fun levels (the Pro level of every map is intended to push players to some new game play approaches). We still think of Survival as the High Score based level, but that is probably just an artifact of our original design, putting the scores there for all levels makes sense. I'll see if we can fit it into our schedule (it's very tight, so I can't promise it, but I'm hopeful!). Again, a thanks for sharing your experiences and ideas on how we can improve the game! It's energizing and helps us focus on what is most wanted from our huge list of things we want to add to the game .
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#47
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Sounds good; looking forward to future updates!
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