|
#111
|
|||
|
|||
|
Quote:
Thanks a lot for your feedback - we're listening and working on ways to try to keep everyone happy. It's very difficult without our own user registration services to actually properly track who downloaded what version and when and uniquely target them. We're unaware of an api to query the device to find out if a user paid for an app or got it free - same with app version history. Most ways we have thought of only affect the device you have installed the game onto and don't cover deleting the app, installing it on a new device or possibly some forms of restoration. We've chatted to other developers and some are in similar situations as well. We're currently working with the crosspromo network to provide a list of users that we can use as an exclusion list. If they can supply the data we're using it immediately - this will include anyone who used v1.3 or v1.4 before it went free. Once again, this suffers from old or new devices using fresh installs of previously bought apps - how do we detect this? We also can't rely on Game Center for any sort of version information or history. And, of course, not every paying user has used Game Center either. @TheFrost and @syntheticvoid I think you've both mentioned that you've deleted the game now (and left comments here and on the App Store, we've read some) - that's exactly one of the problems we have. Also, iCloud at the time of release was a bit of a mess and rarely used by game devs, including ourselves. So, we're still working on it. As noted by @TheFrost in v1.5 we remove ads completely regardless of paid or free when you reach the rank of 'Ace' or 'Bee Leader'. Also, if you play via Joypad all ads are disabled. We hoped this might help existing paying users and particularly hardcore players on TA who've previously played the game and ranked up a bit on their devices, and who play with Joypad. In the meantime we offered a free full version of Bee Leader for Mac for anyone here on the thread affected (but no-one's taken us up on that yet). Thanks for taking the time to read this. Feel free to email us with any further suggestions. Hopefully we can get some data sorted very soon to keep everyone happy. cheers, // greg http://www.flightless.co.nz |
|
#112
|
|||
|
|||
|
Quote:
|
|
#113
|
|||
|
|||
|
Quote:
cheers, // greg http://www.flightless.co.nz |
|
#114
|
|||
|
|||
|
Quote:
|
|
#115
|
|||
|
|||
|
Quote:
It doesn't completely cover all of our or your concerns (and we're still working with the ad network to get device lists we can use to filter everything) but it certainly doesn't ignore them. cheers, // greg http://www.flightless.co.nz |
|
#116
|
|||
|
|||
|
Quote:
I do appreciate the disabling ads for people with rank Ace in the latest update. Last edited by lena; 05-09-2013 at 05:51 AM.. |
|
#117
|
|||
|
|||
|
Quote:
I'm glad you are trying to work it out. I've seen lots and lots of these types of discussions on TA over the past 4 years - I guess they are growing pains. |
|
#118
|
|||
|
|||
|
Quote:
The promo with Apple ran a lot sooner than we expected so we were unable to prepare ourselves with a couple of public versions to test and iron things out. As mentioned, there's no sdk's for developers to use to query information about the user or device which is a real catch22 when trying to determine who did what and when, and communicate that to other devices they might own. (Recent titles might use iCloud for this - wasn't really an option when we launched.) We're working to get the filter lists set up as soon as we can, so we don't expect the ads to be around for most of you much longer, if you have the patience not to rage-delete the game from your device ![]() Growing pains, probably a good description. We've learnt a lot over the last few weeks and are working hard to make things better. This is our first big title, we're a small indie studio and we're not perfect. After the race to the bottom, the freemium market that our game finds itself in now is very different to the market a year ago when it was released, so we have to try things to keep making titles for iOS sustainable for us. Don't worry, though, we're not rushing to add virtual currency systems, meaningless coin or gem-packs, zombie modes, dress-up-your-bee in-app's, etc... As always, all feedback and comments are great - the more constructive the better. We're reading it all and responding with changes where we can. cheers, // greg http://www.flightless.co.nz |
![]() |
| Thread Tools | |
| Display Modes | |
|
|