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Wake the Dreamer (feedback request)

02-25-2014, 01:18 AM
#11
Joined: Feb 2014
Posts: 37
Hey guys! Just wanted to say we uploaded our first teaser trailer. Our much longer trailer will be coming shortly! Just wanted to keep you guys posted. Take a look and like/share if you enjoy what you see. And as always, if you have any feedback we're more than happy to listen.

www.facebook.com/wakethedreamerapp
02-28-2014, 04:23 PM
#12
Joined: Feb 2014
Posts: 37
Hey guys, just a quick update. We're working on adding some in depth love interests that will go beyond the 'fade to black' screen. We wanted to put a heavy emphasis on dialogue and progression to make the characters more believable. These love interests, depending on your choices and interactions, may make an appearance in your characters' dreams. We were wondering what you guys think of this? Is it something you feel you guys would really want, as gamers, or is it something more negligible. Let us know! And if you'd like to help us, please give us a like on facebook while we prepare the main trailer, over a minute of goodness!

www.facebook.com/wakethedreamerapp

03-06-2014, 01:20 PM
#13
Joined: Mar 2014
Location: Brazil
Posts: 4
Uhm, I haven't played it yet, but looking at your facebook page and your posts reminds me of one thing: you might want to come up with a better key phrase to describe your game.

I know "a mixture between sim games and 2d action side scroller with an open world element" covers everything, but it also leaves -alot- of blanks on what the game is about and how it works. You have to remember not everyone is willing to go after the trailer or gameplay videos to get to know it better.

Just a simple phrase saying what they'll experience or what to expect while playing it. Try to describe it in a few words to your friends or family.


On another note, it sounds pretty interesting, and the art is very pleasant. The spaceships are great!
03-08-2014, 05:29 PM
#14
Joined: Feb 2014
Posts: 37
Thanks for your input! We will definitely work on a more short and concise description. We're almost finished with our full length trailer that shows some actual gameplay footage from our prototype, but you're right in that some people may not want to go after the video. Again, thanks for your valuable input, and we're happy to hear that you liked the art direction .
03-12-2014, 10:43 AM
#15
Joined: Feb 2014
Posts: 37
Here's a screenshot of our inventory system. Lots of customization options to come!

03-13-2014, 08:10 PM
#16
Joined: Feb 2014
Posts: 37
We just uploaded our first full trailer to anyone curious in seeing some of our prototype gameplay.

www.facebook.com/wakethedreamerapp
03-21-2014, 10:24 PM
#17
Joined: Feb 2014
Posts: 37
Hey guys. Just wanted to update you all and show you guys an article written by IGM on our game, Wake the Dreamer. Give it a read! And if you're feeling extra nice, Like/share us on facebook or twitter or tumblr!

http://mobile.indiegamemag.com/wake-...o-kickstarter/
03-28-2014, 06:58 PM
#18
Joined: Jan 2013
Posts: 158
The visual style and the description of the dream world phase, it sort of reminds me of Sword & Sworcery EP. The first screenshot with the black panther also reminded me of Another World.

Are you planning on having supplementary dream states to buy, in order to enhance the game's lifespan if it works well?
03-29-2014, 09:33 PM
#19
Hi, made a thread for the game in Upcoming before I saw this thread here
http://forums.toucharcade.com/showthread.php?t=223721
04-04-2014, 06:07 PM
#20
Joined: Feb 2014
Posts: 37
Thanks for the reply guys as well as the repost! Yeah we've got an idea on how we'll be lengthening the game after launch, including free updates and expansion packs