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Beginner app developer - iOS, Android, HTML5 or Unity?

05-17-2014, 10:59 PM
#21
Joined: Aug 2013
Posts: 1,005
Quote:
Originally Posted by plicatibu View Post
Hi, all.

I don't want to hijack this thread but I have a doubt:

Isn't Unity a paid framework?

In case we can use it for free, which are the limitations we face regarding the paid version?

Thank you all.
It is free. You have to show their logo in the free version. A number of features are pro only which may or may not effect you.

http://unity3d.com/unity/licenses

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
05-18-2014, 03:15 AM
#22
Joined: Jul 2010
Location: Auckland, New Zealand
Posts: 566
Quote:
Originally Posted by Destined View Post
It is free. You have to show their logo in the free version. A number of features are pro only which may or may not effect you.

http://unity3d.com/unity/licenses
Yup.

Personally, I haven't needed the pro version yet but I would like it at some stage. Profiler would be great.

05-18-2014, 06:29 AM
#23
Joined: Aug 2013
Posts: 1,005
Quote:
Originally Posted by POLYGAMe View Post
Yup.

Personally, I haven't needed the pro version yet but I would like it at some stage. Profiler would be great.
If you are making a game which pushes the device the profiler is priceless however for a standard more simple mobile game you can easily get away without it.

You mainly want to keep the number of devices you can run on wide range of devices which means you aren't really pushing the edge graphically.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
05-18-2014, 04:49 PM
#24
Joined: Jul 2010
Location: Auckland, New Zealand
Posts: 566
Quote:
Originally Posted by Destined View Post
If you are making a game which pushes the device the profiler is priceless however for a standard more simple mobile game you can easily get away without it.

You mainly want to keep the number of devices you can run on wide range of devices which means you aren't really pushing the edge graphically.
Well, my cars are 20k+ polys each and the track is pretty detailed, mesh wise, so I guess you could say I'm "pushing it". I haven't "needed" the profiler yet, would just make it a bit easier to spot bottlenecks. I have the game running on iPhone4 (possibly 3GS) and up but obviously there are concessions made for lower devices
05-18-2014, 08:57 PM
#25
Joined: Aug 2013
Posts: 1,005
Quote:
Originally Posted by POLYGAMe View Post
Well, my cars are 20k+ polys each and the track is pretty detailed, mesh wise, so I guess you could say I'm "pushing it". I haven't "needed" the profiler yet, would just make it a bit easier to spot bottlenecks. I have the game running on iPhone4 (possibly 3GS) and up but obviously there are concessions made for lower devices
need is a relative word I would die without it at work, but on my personal apps I would be fine without it.

There are pretty much work arounds for most things in unity so you can do anything in the free version.

Monument valley was made in unity, how awesome is that?

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
05-19-2014, 03:12 AM
#26
Joined: Jul 2010
Location: Auckland, New Zealand
Posts: 566
Quote:
Originally Posted by Destined View Post
need is a relative word I would die without it at work, but on my personal apps I would be fine without it.

There are pretty much work arounds for most things in unity so you can do anything in the free version.

Monument valley was made in unity, how awesome is that?
I haven't seen it. But yeah, the free version is awesome and you can use Xcode's profiler to get an idea of what's going wrong. But yeah, I'd love to be able to afford pro
05-19-2014, 04:18 AM
#27
Joined: Aug 2013
Posts: 1,005
Quote:
Originally Posted by POLYGAMe View Post
I haven't seen it. But yeah, the free version is awesome and you can use Xcode's profiler to get an idea of what's going wrong. But yeah, I'd love to be able to afford pro
Worth watching

https://www.youtube.com/watch?v=wC1jHHF_Wjo

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
05-19-2014, 05:35 AM
#28
Joined: Jul 2010
Location: Auckland, New Zealand
Posts: 566
Quote:
Originally Posted by Destined View Post
Wow, that looks INSANELY good!!!!
05-19-2014, 09:49 PM
#29
Joined: Sep 2010
Location: Alaska
Posts: 41
For many types of 2D games I recommend Corona SDK. http://CoronaLabs.com It's limited at this point to mobile devices, but they're beta-testing an HTML5 build option which could be used for desktop.

It's a code-only solution (no drag and drop stuff right now) but there's a free Starter edition and it has a *really* nice SDK that makes most stuff quick and easy to do.

Code:
alien = display.newImage("images/ufo.png")
That displays an image on the screen (and is actually a complete program you could build to device). Want to make it travel across the screen?

Code:
transition.to (alien {time=1000, x=500})
It uses Lua as the language which, while not common, is easy to pick up and really rocks when you get to know it.

Jay

MasteringUnity2D.com - Video tutorials for Unity 2D beginners.
GameDevNation.com - Video tutorials and tips for Unity 2D and Corona SDK developers.
05-20-2014, 03:24 AM
#30
Joined: Oct 2013
Posts: 99
Well yes, Corona looks good too, but their pricing is really odd, actually. For what it does there are better solutions out there.

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