As the title says, my latest game Orbital Wars released on thursday. What I don't really understand. There are more players in Gamecenter than actual downloads. For my previous game it was the other way around, which is more obvious to me since not everybody is using Gamecenter. It's not just a few but about 30 percent more players than downloads in iTunes connect. I know that it is not related to the updating of iTunesconnect since it's been like that every day.
It's getting worse, currently the player count is almost double than the actual downloads. Is there anything I can do about that?
If it's not costing you anything for additional traffic (like it appears yours doesn't have to maintain online servers) then there's not much to do, except hope they show a friend who buys it. If it is costing you, you should add some kind of validation to your servers.
Do you have any analytics? I wonder if you've made a title that particularly appeals to the Russian or Chinese market which are typically more piracy heavy than North American or European markets. Regardless, I wouldn't worry about it, there's nothing you can do, just be pleased people are playing and focus on potential customers not the pirates.
Screenshots are fantastic, and the game is not free. Yep, those numbers are from piracy. Take it as a good sign that your game is desirable.