App description: Let's slide through the dubstep funnel!

This is an indie rhythm-based musical arcade game, where you control the dub-trap and catch the rhythm orbs on your way. More orbs means more score points. That's it.

Please rate and feel free to leave feedback. This really motivates to improve the game for you, add more tracks, game modes, achievements and even more.

No ADS and no In-App purchases ever for all of our games!

"DubSlider, the only game with a flying cotton swab!" Artem Russakovskii [androidpolice.com]

copaeci's comments:


01-23-2014, 03:38 PM
#21
Quote:
Originally Posted by Connector View Post
Is it ipad retina resolution? Just looks a little blurry. Can't figure out if it is the style or the resolution.
I'd say it's the style (play on iphone5) and exact this is my problem. Have a hard time to follow the points/orbs to catch them. Can't measure the distance. While i usually get along good with tunnel games, there is one or the other that causes a bit of a headache. Sorry to say that this is one of them. The code should have had another person, 6X7ATK9ATFW4 thanks anyway.

Edit: have to check the fine meshed out..."clear" is even better for me, but i realized it's the "streaming nebula" that makes me dizzy. Pity, these kind of games are usually my thing.

Last edited by Qwertz555; 01-23-2014 at 03:50 PM.
01-23-2014, 06:09 PM
#22
What a horrible "game" this is
If you ever figure out what to do, it will quickly bore you to the point of uninstalling

01-24-2014, 02:12 AM
#23
Quote:
Originally Posted by Lazer Kat View Post
What a horrible "game" this is
If you ever figure out what to do, it will quickly bore you to the point of uninstalling
Yup, this is a rhythm-based-game. If you don't know, what are... hmmm... Cytus, EliteBeatAgents, AudioSurf, RockBand, you can skip DubSlider.
01-24-2014, 04:04 AM
#24
This looks overly complicated for a music rhythm game.
01-24-2014, 05:50 AM
#25
Eeeh.. why? All you need is swipe the finger left or right and put the "trap" corners to the place, where two auras are connected each other.
No penalties. No track fails.
The gameplay is more meditative than tapping like crazy in Cytus and you don't need to be so concentrated like while playing AudioSurf.
Attached Images
File Type: jpg sceen_android_05a.jpg (181.0 KB, 2 views)
01-24-2014, 06:24 AM
#26
Quote:
Originally Posted by Paul Siberdt View Post
Yup, this is a rhythm-based-game. If you don't know, what are... hmmm... Cytus, EliteBeatAgents, AudioSurf, RockBand, you can skip DubSlider.
Actually I love rhythm games, but this one is hardly a game.
01-24-2014, 01:18 PM
#27
Rhythm games typically have a one-touch control method, but this one has you selecting one of three shapes, which you then have to rotate to align them over nodes while the tempo causes them to hurtle at the screen.

The reason why Cytus and others like it do so well, is the increased challenge that comes with different songs, while retaining a set control style.

Giving too much to flick through when trying to string combos or multipliers, only causes frustration in the long run.
01-25-2014, 10:03 AM
#28
Awesome! I've wanted to play a rhythm game as a q-tip!

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