App description: TouchArcade: 4/5 "...very good roguelike and a fun game"
148Apps: 4/5 "Sarcastically difficult"

Quest of Dungeons is a turn based dungeon crawler game.

An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features:
-Procedural dungeons
-Procedural weapons
-Boss encounters
-Quests
-4 Difficulty levels
-Permadeath - once you die, game over, you have to restart.
-Shop - buy and sell items/weapons
-Save system - no need to restart each time
-Leaderboards -compare your adventure points with your friends

Problems/Suggestions? contact questofdungeons@gmail.com

PeteOzzy's comments:
Quote:
NZ Release info:

The Game is out in New Zealand. Size of the app is 31.6 MB.

Price in NZ is $2.59 which should translate to USD $1.99.

Requirements:

Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Quest of Dungeons is a turn based dungeon crawler game.

An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features:
-Procedural dungeons
-Procedural weapons
-Boss encounters
-Quests
-3 Difficulty levels
-Permadeath
-Shop - buy and sell items/weapons
-Save system - no need to restart each time
-Leaderboards -compare your adventure points with your friends

iPhone Screenshots:











03-29-2014, 06:53 PM
#71
Joined: Mar 2010
Location: Australia
Posts: 36
Agree that the game is fun except for two things (already mentioned in the thread):
1. The need for stackable keys
2. Issue: as an archer, when shooting all too often the screen interprets this as a move and suddenly I'm next to a boss! Died too many times in this way!
03-30-2014, 09:02 PM
#72
Ditto on the archers arrow vs movement. It would be great iif any of the 8 squares surrounding an enemy were interpreted as an attack or something. I appreciate not having a separate movement key but that might be best anyway.

Playing the shaman, the spell selectin drop down is really a setback as you need more of his skills to survive. It is just to cumbersome to access everything you need. Having two skill on hot buttons would help a lot, or a picture only menu where scrolling is not necessary at all, iPhone or iPad.

One bug for the shaman: I picked up two books and, one was a sword skill and the other was a essence steal or something. But I never got the sword skill, and then all the books I found said I already knew all the skills. This was disappointing because the shaman really needs all those skills.

Playing as an assassin on level 7 I got 1hit killed by a knight which surprised me as everything else was doing only 4 or 5 damage. Just a warning for you!

I wonder if the Mage is overpowered. Teleporting away and unleashing magic that. An potentially freeze an enemy is a devastating combo! Comparatively, the shaman seems pretty weak. I hope his summon gets stronger. Which brings me to another annoyance: when you have a summon it is very difficult to move around because it keeps getting in the way.

So all in all, I would say avoid the shaman until these things are remedied.

Last edited by Solarclipse; 03-31-2014 at 11:21 AM.

04-04-2014, 07:56 AM
#73
Hi everyone.
This has been one crazy week. I'm extremely humbled by all the feedback and positive response over Quest of Dungeons. You guys rock.

I've been working on trying to fix bugs/issues as fast as I can (I have a day job too :P), managing the Steam and iOS release has proved quite challenging but I think I've done ok.

I've released several fixes for Steam (many PC/Mac only related issues) but some that are generic to gameplay so they need to be on the iOS version. Unfortunately the patch is still waiting for Apple to approve it, there's nothing I can do to speed it. The patch I sent compiles all fixed I made so far.
I just hope I didn't introduced any more bugs :P since the Apple approval cycle is very long.

That said I'll keep working on polishing more stuff that still needs that "extra wax", until then
04-04-2014, 07:55 PM
#74
Quote:
Originally Posted by ^DJ_Link^ View Post
Hi everyone.
This has been one crazy week. I'm extremely humbled by all the feedback and positive response over Quest of Dungeons. You guys rock.

I've been working on trying to fix bugs/issues as fast as I can (I have a day job too :P), managing the Steam and iOS release has proved quite challenging but I think I've done ok.

I've released several fixes for Steam (many PC/Mac only related issues) but some that are generic to gameplay so they need to be on the iOS version. Unfortunately the patch is still waiting for Apple to approve it, there's nothing I can do to speed it. The patch I sent compiles all fixed I made so far.
I just hope I didn't introduced any more bugs :P since the Apple approval cycle is very long.

That said I'll keep working on polishing more stuff that still needs that "extra wax", until then
Thank you!

Been enjoying this game. Was using the vendor shops and rooms near him to store all my stuff. Stackable keys are awesome.

It would be nice to see more levels and more monsters. Wanting more of what was created should not come as unsatified but flattery for wanting the dungeon exploring to keep going.

Archer is my favorite so far. I don't use the magic/abilities as much as I should but I love ranged attacks. The tweaks increased the difficulty a little but as much grumbling as I did I will admit it needed it. I thought I was going to play to the end then go on to something else but I admit I am a little addicted to it and the pacing is great.

Thanks again!

Last edited by TrencH; 04-05-2014 at 11:31 PM.
04-17-2014, 01:08 AM
#75
I'm glad and sad in the same time to have finished this wonderful game with the archer !

Need more levels ! It's so sweet ! Hope an update is on the way !
05-15-2014, 03:56 PM
#76
I just started playing this today, it's the second game of this genre I've tried, the other being wayward souls, I'm not that far into this yet and while it kind of reminds me of wayward it's different. I love the graphics, gameplay and control system, I think I'm gonna enjoy this one more and look forward to getting deeper into the game. Because I was lucky enough to get a code I'll be gifting to my nephew to show support. Thank you.
07-27-2014, 08:11 AM
#77
Hi everyone. Developer of QoD here.

I've been a bit off lately but that's only because I've been working hard on getting some cool new stuff to the game.

The game was released 4 months ago (March 25th), and in that time I managed to fix a lot of stuff and even some new features in some of the updates.

Now I'm working an a bigger update, let's call it an expansion. It will feature a whole new dungeon, with different tilesets and enemies. Also lots of tweaks anf fixes and even some new features like when you die there's a chance you might encounter yourself as a "ghost" in a future run.

I have no ETA for this, but I just wanted to let you guys know of what I've been working, I've also been porting the game to Android so that takes some time too.

This expansion will be completely FREE for all current customers. No IPA's. I made that promise on launch and I intend to keep it.

However, depending on the amount of features and new content I might bring the prince of the app up a bit. So that way old customers get everything for free and new customers would just have to pay a bit more since it's a game with more content. I'm still unsure on this, so opinions are welcome.

Some of the new mobs: https://twitter.com/DJ_Link/status/480319560286228480

(screenshots from PC version, just to show some of the new stuff, WIP)


12-19-2014, 11:21 AM
#78
I have both the iPad and PC versions, love this game!

What did you use to code this with? Unity, cocos2d, Xamarin?

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