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  #111  
Old 07-12-2014, 06:25 AM
3mry5 3mry5 is offline
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Would broadside battlers (or something of the sorts) be too cartoony?
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  #112  
Old 07-13-2014, 09:51 PM
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randyo randyo is offline
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Hmmm, I think Broadsiders is probably simpler and easier than Broadside Battlers. But I'll keep coming up with ideas.

And I just spent the last few hours drawing my ideas for the faction leaders that you're pirating from. Hope y'all like these: the soldier, the merchant, the tribesman.

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  #113  
Old 07-14-2014, 11:07 AM
SirHanet SirHanet is offline
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Those are great! Lovin' this game, also the game now can't open on my iPod Touch 3G 32GB that runs IOS 5.1.1.
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  #114  
Old 07-14-2014, 11:45 AM
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randyo randyo is offline
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Ooh, good to know it's not working for you. I'm hoping to get a new build out in a day or two. Just fixing some bugs and hopefully getting music in. A lot of improvements in the new build, including collisions! :-p
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  #115  
Old 07-17-2014, 03:54 PM
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randyo randyo is offline
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Let it not be said that I'm sitting on my laurels!

I'm working on the game a bunch, but it's all back-end stuff right now, basically trying to get the game clean on the inside, generating game objects in a smarter manner. Previously I just generated ships and deleted them willy-nilly, without rhyme or reason. Since the game is actually pretty small in most ways (unlike the big simulation idea), I'm trying to remove as much load time and slowdown as possible. I'm now generating all the ships and ports and much of the stuff when you load the app, then it will barely have to do any hard work after that.

But this just means that all the messy code kinda breaks the game.

So much to do, y'all, so much.
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  #116  
Old 07-23-2014, 02:47 PM
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randyo randyo is offline
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I finally got an update out to my testers! Hooray! The game is coming along quite well, though I am not "feeling it" yet. There's that zing that just hasn't hit, yet, so while I work on other things, I'm probably gonna spend the next couple weeks on that.

Anyway, here's an animated GIF!

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  #117  
Old 07-23-2014, 02:54 PM
joew joew is offline
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It looks like a fun concept and I like the direction you took artistically it really seems to fit with the theme very well.
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  #118  
Old 07-23-2014, 02:58 PM
SirHanet SirHanet is offline
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I am still liking the game. The Dev should take a day or two or three days off in developing the game.
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  #119  
Old 07-25-2014, 02:10 PM
MrMojoRisin MrMojoRisin is offline
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Man, I'm getting so addicted to this game! Trying to hoard as much gold as you can while still keeping enough ammo and life to keep going creates great tension in the gameplay and makes you want to keep getting better at it to get higher scores.

A few comments/questions:

Are there going to be other types of commodities/treasure in the final game?

When you press the button for the port menu, my cannons fire. Can you fix it so that doesn't happen?

Awesome game so far and keep up the good work!
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  #120  
Old 07-25-2014, 07:48 PM
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randyo randyo is offline
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So glad you're enjoying it!

Right now there are no plans for additional commodity types, but different bonus pickups or random collectibles and encounters wouldn't actually be too hard to add, so they might be happening. A lot of the work til now has been getting systems in place. Adding content hopefully should be fun and quick (though that's what I say without having done it!).

And yeah, hopefully will fix all the serious problems over the next couple weeks.

Just added several tweaks to the game in the last few days, including better handling of ports, and now I'm testing flicking to fire cannons. Got Game Center in a couple days ago, added a speed boost button (which disables cannons temporarily), and cleaned up the way ports work a bit.

Next up is working on water and ships.

Thanks everyone who's following/testing/excited for the game!
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