• Publisher: PIXOWL INC.
  • Genre: Arcade
  • Device: Universal
  • Size: 85.5 MB
  • Version: 1.0.5
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Snake Action is Back! Grub combines the best of snake gameplay with smooth accelerometer controls and a series of challenging levels

PRESS QUOTES
- "I recommend checking out Grub if youve been looking for a fun and contemporary take on the classic Snake game" -- AppAdvice
- "Its simple to understand, hard to master, and incredibly joyful to play." -- Cult of Mac
- "Grub is an enjoyable game. The graphics are cutesy, the animation is smooth and the music is bouncy." -- TUAW (Daily App)

Building upon its lovable Doodle Grub predecessor, Grub is an arcade-style mobile game that delightfully combines classic snake gameplay with an endearing character, a series of levels to challenge skill and agility, and comic book art by Laurel, renowned French artist and Pixowls co-founder.

In Grub, players are challenged to save Grubs best friend from the bird who captured him all while growing stronger and surviving the dangers and perils of life as a worm. Players squirm through 19 levels and interact and overcome multiple varied obstacles. Each level offers a different kind of challenge, such as eliminating a certain amount of enemies (Hedgehogs or Wolves) or collecting a given number of Apples. Power Ups such as Spikes or Magnet help Grub survive the winding trails of worm life. A survival mode is also available for players looking for just a few minutes of unwinding and relaxing gameplay.

Grubs gameplay is modeled after the most famous mobile hit game Snake. Combining the memorable concept of addictive gameplay and modernizing it with challenging features and stimulating graphics, Grub is the next generation of the Snake game.


GAME FEATURES
19 levels offering various challenges such as reaching certain scores, eating enough fruit, killing enemies, reaching a given size or scoring a big combo
Unique Survival Mode across two different levels
4 Power Ups: Use Spikes to kill the varied Hedgehogs and Wolves; Freeze the with the power of Ice, the Magnet to collect Apples and Coins or the Strike effect that will electrocute and kill all enemies at once!
Ability to upgrade Grub capabilities up to 7x each Power Up for maximum effect
Intuitive and responsive tilt controls, with two choices for device position: flat or inclined
GameCenter Support: Share high scores and compete for top spots on the leaderboards
Social Media Integration (Twitter & Facebook): See friends on the map and compare progression
More than 30 achievements including surpriseful challenges, like Globe Trotter (walking over 40,000 km), Colossal Grub (sizing up) or Serial Killer (killing over 1,000 enemies)
Video Replays and Comic Strips that unlock as players progress through the levels


FOLLOW GRUBS ADVENTURES!
Facebook: http://facebook.com/GrubGame
Twitter: http://twitter.com/GrubGame


CHECK OUT LAURELS WORK!
Website: http://www.bloglaurel.com
06-19-2014, 04:37 PM
#11
Joined: Jan 2014
Location: Burlingame (CA)
Posts: 29
Wow! It's been featured on the AppStore!
We're so happy!



We're working hard to deliver a good first update soon!
06-19-2014, 09:44 PM
#12
Why would you need Internet for a game like this? =/

06-20-2014, 03:09 AM
#13
Joined: Jan 2014
Location: Burlingame (CA)
Posts: 29
Quote:
Originally Posted by Rennerd View Post
Why would you need Internet for a game like this? =/
There's only one reason: we make sure that players don't cheat changing the clock settings.

You can play offline after the clock was synchronized, as long as you don't change that setting. (if you restart your device, unfortunately we have to re-synchronize)

We use internet for other things, but it's not blocking.
06-20-2014, 10:47 PM
#14
It felt more dubious, and had me considering a delete+1-star because it was a requiremebt not listed anywhere that i coukd see. May i recommend exolaining the sync with higher emphasis?

Your game itself is delightful, though! I enjoy it ad appreciate the explanation.
06-24-2014, 03:26 AM
#15
Joined: Jan 2014
Location: Burlingame (CA)
Posts: 29
Quote:
Originally Posted by Aerach View Post
It felt more dubious, and had me considering a delete+1-star because it was a requiremebt not listed anywhere that i coukd see. May i recommend exolaining the sync with higher emphasis?

Your game itself is delightful, though! I enjoy it ad appreciate the explanation.
Yes, I agree, we should explain better.
Also, we had a lot of issues with our servers lately. In that case it would be better to say something like "For some reason, we can't synchronize your clock with our server. It may be due to your internet connection, as it may not" (+ a nice drawing)

That will be included in the upcoming update. We're sending it to Apple by the end of the week. Along with a lot of bug fixes, a new mode, and more levels.

Last edited by -Ad-; 06-24-2014 at 03:40 AM.
06-24-2014, 04:49 AM
#16
Joined: Jan 2014
Location: Burlingame (CA)
Posts: 29
A quick preview, showing the new home screen in the upcoming update:



We're introducing a "Quick play" mode.
No time limit, no goals. Just a simple survival/score attack mode.

For those who don't like levels!
(we're also adding levels for the others)
06-29-2014, 10:20 PM
#17
Joined: Jan 2014
Location: Burlingame (CA)
Posts: 29
Hey!

On Friday we submitted an update to Apple, including:

- A new mode -> 1 survival level with infinite lives (great to compete with friends)
- 4 new levels
- 1 new power-up
- lot of bug fixes
- you can now quit from pause menu
- and other little things...

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