Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #31  
Old 10-31-2012, 01:26 PM
Hobbsicle's Avatar
Hobbsicle Hobbsicle is offline
Developer
iPhone 3GS
 
Join Date: Feb 2011
Posts: 148
Default

I got past the 4 arrows quest, and am back to easy quests again, and now things are flowing. I like the quests, but think perhaps you might change the order, or put some intermediate ones in between. And yes, probably reducing the kegs down from 25 would be a good idea, or at least making that quest one of the very last ones.

Still, really enjoying this. Well done! I'll purchase some coins to support.

Quote:
Originally Posted by Top Monkey View Post
Thanks! I'm glad you are enjoying it.



That one is admittedly one of the tougher quests in the game. Your best bet is to upgrade the exploding kegs power-up to 5 stars and hope you can catch two of them in one game. That alone will be 18 explosions.

If anyone else is having trouble with this quest please let me know and I will think about lowering the target value to 20 (or even 15).

The game currently has about 60 quests in three difficulties. I think I should probably add some more medium quests so players have some more time to upgrade the power-ups before they hit the difficult ones.



That one is actually relatively easy if you wait for the right sets of arrows in the tower. To complete that quest I usually kill wizards until I have two archers. Then I avoid removing arrows (and the archers) as much as possible until one fire arrow is surrounded by three normal arrows. Hit the fire arrow and, boom, quest completed

Thank you for the feedback!
Reply With Quote
  #32  
Old 11-01-2012, 04:51 AM
Top Monkey Top Monkey is offline
Member
 
Join Date: Dec 2008
Location: The Netherlands
Posts: 80
Default

Quote:
Originally Posted by Hobbsicle View Post
I got past the 4 arrows quest, and am back to easy quests again, and now things are flowing. I like the quests, but think perhaps you might change the order, or put some intermediate ones in between. And yes, probably reducing the kegs down from 25 would be a good idea, or at least making that quest one of the very last ones.
The quests are actually picked randomly to keep things a bit more interesting once you've completed them all. I'll add some more intermediate ones in the next update to push the more difficult quests back a bit.

Quote:
Originally Posted by Hobbsicle View Post
Still, really enjoying this. Well done! I'll purchase some coins to support.
Thanks, I appreciate it!
Reply With Quote
  #33  
Old 11-01-2012, 02:24 PM
Top Monkey Top Monkey is offline
Member
 
Join Date: Dec 2008
Location: The Netherlands
Posts: 80
Default

Quote:
Originally Posted by Haldear View Post
I've probably played 4-5 hours in this today. No need yet to spend any cash and still can't put it down.

Would be cool to have a double coins iap like jetpack joyride, I think I'll give up long before I get the tower upgrades. I hate just paying to unlock stuff, but paying to have half the grind feels fair
I'm working on a Coin Doubler iap right now so it will definitely be available in the next version.
Reply With Quote
  #34  
Old 11-01-2012, 05:16 PM
sink_or_swim sink_or_swim is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Feb 2012
Location: Germany
Posts: 1,731
Default

Sad to see that there are only 1.800 people on the gc-leaderboard. This game is awesome and free, I play it every day since it was released and try to get a better score.
I have to agree that some missions are very hard (make 25 keys explode in one game), it's almost impossible, 15 would be ok imo
Reply With Quote
  #35  
Old 11-02-2012, 03:34 AM
Top Monkey Top Monkey is offline
Member
 
Join Date: Dec 2008
Location: The Netherlands
Posts: 80
Default

Quote:
Originally Posted by sink_or_swim View Post
Sad to see that there are only 1.800 people on the gc-leaderboard.
Yeah, it's been a bit of a hearthbreaking week, total downloads are about 7000 now. Apple and the press have largely ignored The King so far so I'm thinking about what my next move is going to be, can't make it free for a couple of days like I normally would do at this point

Quote:
Originally Posted by sink_or_swim View Post
This game is awesome and free, I play it every day since it was released and try to get a better score.
I have to agree that some missions are very hard (make 25 keys explode in one game), it's almost impossible, 15 would be ok imo
Thanks, I'm glad you are enjoying the game, I will probably lower that particular quest (to 20) in the next update.
Reply With Quote
  #36  
Old 11-25-2012, 11:47 AM
DaviddesJ DaviddesJ is offline
Senior Member
iPad
 
Join Date: May 2010
Location: Burlingame CA
Posts: 2,320
Default

I enjoyed the game for quite a few hours but eventually it just gets grindy. The game illustrates the fundamental problem with the freemium business model---I got the game for free, and I have no incentive to spend any money on it, because buying gold would just defeat the point of playing the game, which is to make gold. Yet some of the unlocks, like the stronger tower for 20,000 gold, seem way out of reach (I would guess that's more than five hours of play for that one unlock). So how's the developer going to make any money?

The quests are fun, they definitely add to the game, but I think maybe it would be nice to occasionally have them expire and get replaced. Some of them just seem really tough. I've been trying to do "remove 6 horns with one barrel" and "kill 50 enemies with explosions in one round" for hours, now. Exploding 25 barrels would be quite a bit easier than either of these.

Eventually, you aren't really going to get any better at the game, the way you get higher scores is to just keep doing quests to keep increasing your multiplier, right? So scores are mostly a function of how long you've played. I'm scoring in the 400,000 to 500,000 range. Obviously this wil keep going up if I keep doing quests. But I feel like I've mostly played the game out at this point.
Reply With Quote
  #37  
Old 11-25-2012, 11:48 AM
DaviddesJ DaviddesJ is offline
Senior Member
iPad
 
Join Date: May 2010
Location: Burlingame CA
Posts: 2,320
Default

Quote:
Originally Posted by Top Monkey View Post
A "coin doubler" IAP is on my list for the next version. I have a small bug fix update waiting for review already so I'll add it to the next update after that one.
This never happened, right? I guess the game was abandoned for lack of income, but I would have bought the coin doubler (or just paid $0.99 or $1.99 to unlock the full game in the first place).
Reply With Quote
  #38  
Old 11-25-2012, 02:10 PM
DaviddesJ DaviddesJ is offline
Senior Member
iPad
 
Join Date: May 2010
Location: Burlingame CA
Posts: 2,320
Default

I think it's interesting to compare this game to 10000000, which has (I think) a less interesting concept (it completely lacks the strategy of aiming), and nevertheless was way more successful.

What 10000000 has is a sense of progress (you keep facing new enemies), a sense of resource management (you pick up items and get to save them to use strategically), individually shorter play sessions (each run is just a couple of minutes). A lot of those things could have been in this game.

This isn't meant to be a complaint; as I say, I think it's a great concept, and well executed to. The physics model works well, in my opinion. What's missing are some aspects of overall game design and flow.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 10:47 PM.