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#21
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Meh, the controls look very floaty.
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#22
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Trust me without the floaty controls the game would be a lot harder than deemed necessary. Since when did all floaty controls become an evil lol. I had to laugh but honestly it wasn't funny. Personally, there some of the better controls for an iOS retro platformer. I own a to on retro games too, so I at least know what like and don't like. These control rank high in the like list.
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#23
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I just finished the lite version and bought the full version. I don't think it compares to LoE or MOS but it's a lot of fun and worth $2. A nice diversion to SCB for awhile.
Floaty in a good way. Does that make sense? Normally I'm the first to complain about floaty physics but it works in this game and adds to the fun. I was sold after Sanuku's video but I understand some might want tighter controls. I think this is a gem and I like it. Thank to those who chimed in ahead of me. Anyone interested, try the lite first, you'll get a good taste of what it is. |
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#24
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I was a bit hesitant to buy it since their website looks like it hasn't been touched since 2010, but I'm glad I did. It really is a lot of fun and well made, based on what I've played through so far.
I don't mind the floaty jumping. It reminded me a bit of the jumping in the "n: the way of the ninja", especially when maneuvering around to gather the coins. Once I finish all 25 levels, I'm betting that I'll be left wanting more. Hopefully the dev will add some in a future update. |
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#25
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I've been so engrossed by my iCade I almost missed this game, but I picked it up the other night and it is very awesome! Love the retro sounds and gunfire, gameplay is great, microscopic graphics are cool, music could be better, but overall very good retro platformer.
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#26
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Played the lite last night for a bit and thought its was fun. I like that the guy is so small it adds something different for me.
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#27
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Hmm, I tried the lite version of this and on my ipod2g I cannot make the first jump on level2 (0.55 in the video above) Press and hold jump but I never get enough height to get up. Is it a bug???
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#28
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Damn "retro" game that crashes with "retro" iDevice...
It has been crashing for monthes now with iPhone1/iOS313. It is still sold as "compatible". It is still not fixed. ___ Bit-1 [Iskandar Inc.] (v3.2 os31) dyld: Symbol not found: _OBJC_CLASS_$_MFMessageComposeViewController Expected in: /System/Library/Frameworks/MessageUI.framework/MessageUI |
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#29
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Anyone know if the soundtrack for this is available for purchase?
![]() I poked around a bit online, but no joy as of yet... DBC |
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