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TouchArcade App

09-14-2017, 12:39 PM
#21
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,988
The problem with the idea of crowdfunding the app is that app development is very expensive and the community willing to pay for such a niche thing is very small. We spent over six figures throughout the lifecycle of the TouchArcade app getting it going and attempting to update it, and as our Patreon has shown, getting any more than a few thousand dollars is just supremely unlikely.

I just got off a big conference call with the designers of the TouchArcade site design refresh we're doing. The new site will have most of the features of the app once it's all done, and the mobile view looks really great. I think people will be pleasantly surprised once it's all finished, but it's likely going to take us another couple months to get it all completed.

Once that's done, there's a possibility for an "app" that's basically just a wrapper for the web site that we can send push notifications to, but, beyond that just isn't realistic for us.
09-14-2017, 03:59 PM
#22
Quote:
Originally Posted by Eli View Post
The problem with the idea of crowdfunding the app is that app development is very expensive and the community willing to pay for such a niche thing is very small. We spent over six figures throughout the lifecycle of the TouchArcade app getting it going and attempting to update it, and as our Patreon has shown, getting any more than a few thousand dollars is just supremely unlikely.

I just got off a big conference call with the designers of the TouchArcade site design refresh we're doing. The new site will have most of the features of the app once it's all done, and the mobile view looks really great. I think people will be pleasantly surprised once it's all finished, but it's likely going to take us another couple months to get it all completed.

Once that's done, there's a possibility for an "app" that's basically just a wrapper for the web site that we can send push notifications to, but, beyond that just isn't realistic for us.
I actually think that sounds fine. I'm excited to see how it will develop. I won't be updating till then. I'll see what I can do about donating.Maybe a one time donation or occupationally when I can.

09-19-2017, 06:47 AM
#23
Quote:
Originally Posted by Eli View Post
The problem with the idea of crowdfunding the app is that app development is very expensive and the community willing to pay for such a niche thing is very small. We spent over six figures throughout the lifecycle of the TouchArcade app getting it going and attempting to update it, and as our Patreon has shown, getting any more than a few thousand dollars is just supremely unlikely.

I just got off a big conference call with the designers of the TouchArcade site design refresh we're doing. The new site will have most of the features of the app once it's all done, and the mobile view looks really great. I think people will be pleasantly surprised once it's all finished, but it's likely going to take us another couple months to get it all completed.

Once that's done, there's a possibility for an "app" that's basically just a wrapper for the web site that we can send push notifications to, but, beyond that just isn't realistic for us.
Then crowdsource instead of crowdfund. Make it open source, throw it on GitHub and let TA users/devs contribute their free time voluntarily. This way users can add in features they like and if Apple doesn't approve, just remove them. And you've spent nothing on development costs. Or can TA not even afford to have just 1 guy on staff vet PRs and submit updates to the App Store?
09-19-2017, 09:54 AM
#24
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,988
Quote:
Originally Posted by metalsquid View Post
Or can TA not even afford to have just 1 guy on staff vet PRs and submit updates to the App Store?
Nope.
09-19-2017, 11:20 AM
#25
When do you think that that app will be released that you said is basically a wrapper for the web site that we can send push notifications?
09-19-2017, 11:31 AM
#26
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,988
Quote:
Originally Posted by Aurizen View Post
When do you think that that app will be released that you said is basically a wrapper for the web site that we can send push notifications?
After the new site is finished, no idea beyond that. In the meantime, you can always use IFTTT or similar services to get notifications when we post new stories with our RSS feed.
09-19-2017, 12:27 PM
#27
Quote:
Originally Posted by Eli View Post
After the new site is finished, no idea beyond that. In the meantime, you can always use IFTTT or similar services to get notifications when we post new stories with our RSS feed.
Yeah, I'll try that. But does it have notifications on apps on my watch list when there's a sale on them?
09-20-2017, 04:12 PM
#28
Joined: Jan 2011
Posts: 955
You can use the AppShopper website for that. It’ll send you emails.
09-21-2017, 02:10 AM
#29
Joined: May 2015
Posts: 1,300
Quote:
Originally Posted by dancj View Post
You can use the AppShopper website for that. It’ll send you emails.
THANKYOU very much for this. Didn't know of that functionality and I'll be using it right now!

Yesterday I sent a mail to appshopper devs and they answeared me immediateli, very professional.

Their website right now works better on iOS than their old app. I suggest you to use the website.


For TA, I miss direct link to stars valutation of a game... the rest is quite good trought website instead of app.
09-22-2017, 03:00 PM
#30
Joined: Apr 2009
Location: Boston
Posts: 1,095
IOS 11 - TouchArcade app not working

Sorry if i posted in wrong forum, I just wasn't sure where to go with this.

Touch Arcade app hasn't been updated a long time, and i'm aware its a big monetary investment to fix the app and wasn't done in the past. App used to work just warn you that it needs to be updated, but now it doesn't even let me into the app.

Anyhow, love you guys - been here for years and years and years, lurking and gaming

|East Legend leader of <TouchArcade> Guild.|
| Currently Playing: East Legend, Boom Beach, Warhammer 40k Deathwatch |