unity question - strumpy shader editor?
I'm still kinda newb to unity, but it's going fairly well. started messing w the strumpy shader asset, which is not dissimilar to the node-based material editor in udk (which is awesome!) I'm getting the hang of it, but my hang-up is this - and it's a strumpy shader editor (SSE) - specific question I believe. Setting up nodes/etc all behaves like I'd expect it would. Now when I stick a 2D asset in there (bitmap of whatever nature) it shows up in the SSE preview window for the material. But when I export the mat to use in Unity - well, the shader shows up as I've arranged but all slots where external files were referenced apparently need to be re-input on the unity side. Any tutorial I have watched dances around this, but it seems strange and quite inefficient (esp where potentially more elaborate setups are concerned). Am I missing something, or is this just a limitation of the asset?