• Publisher: Aleksey Fedotov
  • Genre: Racing
  • Device: iPhone
  • Size: 14.0 MB
  • Version: 1.1
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Guide your line on its way inside another line. Avoid obstacles and adopt the increasing speed. Choose correct movement directions depending on camera view angle. Improve you reaction, strengthen your nerves and never give up in this extreme minimalistic arcade game.

0xc0dec's comments:
Hello community!

My second indie game and my first release on TA, please welcome Line Bound!

AppStore: https://itunes.apple.com/us/app/line-bound/id687082520?ls=1&mt=8
Website: http://0xc0dec.org/my-games/line-bound/

In this crazy arcade game you will guide a line that moves inside another line. Avoid obstacles and choose the right moment and correct direction for each turning. Movement speed increases each level, so as the difficulty of levels. Be prepared for a stress test of your reaction and nerves =)

The game is super minimalistic. No noisy music, just soft sounds. Nothing should distract player from his 145 attempt on yet another level. Controls are very simple: tap on left screen half to rotate left, on right half to rotate right.

Line Bound was inspired by the Ludum Dare 26 game Follow The Line.

11-18-2013, 12:43 PM
Originally Posted by 0xc0dec View Post
I'm working on it
Oh cool, great. This is one of my never-delete games and it's kind of special because it was the game that inspired me to start my blog. btw, have you had any other reviews for the game?
11-18-2013, 02:50 PM
Originally Posted by Exact-Psience View Post
Any chance we could get an ipad-native resolution for this game?
Oh, it's not universal? Too bad, usually never buy iphone only games. Too bad and with all the talk of good simple hard games this week.
01-27-2014, 08:46 AM
Saw the dev posted on TIGForums, game is now on Android if anyone wants the game on the platform as well:

Started playing again, still a shame that it hasn't gotten much attention. Considering the success of games like Pivvot, the hype for Wave Wave, Line Boynd would have been more popular

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