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03-30-2016, 07:45 AM
#21
Joined: Feb 2016
Location: Paris area (in France, you know, Cheese and wine ...)
Posts: 107
Quote:
Originally Posted by H4nd0fg0d View Post
Precisely what my initial impressions of the visuals were. Looks as though it could run on a 3Gs.
But it can't

Like I explained in one of our Questions & Answers video, having a quite precise real-time calcultation destruction system is greedy for smartphones. (even the latest ones despite a lot of optimization work). So we had to make design choices.

We know that the game is graphically far from standards of latest racing games (especially Asphalt 8), but we had very few flexibility if we wanted to keep decent framerate. We know that some FX for example are a bit cheap or that the game is edgy, but Smartphones architectures are not very adapted for this kind of games if you want a nice destruction engine and we knew it from the start, but we made the choice to go for it despite this.
03-30-2016, 08:19 AM
#22
Joined: May 2014
Posts: 126
God bless developers who are able to ignore the cheap shots and regular freenium whining. One guy even called the dev greedy because he doesn't like the game? Come on now, have some respect.

03-30-2016, 08:34 AM
#23
I honestly don't see any problems with the visuals. The first environment is a little empty looking but it's an empty hangar so that's what I would expect. The touch controls are great too by the way.
03-30-2016, 08:36 AM
#24
Quote:
Originally Posted by Pehel View Post
But it can't

Like I explained in one of our Questions & Answers video, having a quite precise real-time calcultation destruction system is greedy for smartphones. (even the latest ones despite a lot of optimization work). So we had to make design choices.

We know that the game is graphically far from standards of latest racing games (especially Asphalt 8), but we had very few flexibility if we wanted to keep decent framerate. We know that some FX for example are a bit cheap or that the game is edgy, but Smartphones architectures are not very adapted for this kind of games if you want a nice destruction engine and we knew it from the start, but we made the choice to go for it despite this.
Perfectly understandable. Still an ultra fun gaming experience. Delightful destruction, very satisfying.
03-30-2016, 08:45 AM
#25
Joined: Feb 2016
Location: Paris area (in France, you know, Cheese and wine ...)
Posts: 107
Quote:
Originally Posted by mid83 View Post
God bless developers who are able to ignore the cheap shots and regular freenium whining. One guy even called the dev greedy because he doesn't like the game? Come on now, have some respect.
Sorry but English is not my native language ... is it nice or ironic ?
03-30-2016, 08:46 AM
#26
Joined: Nov 2014
Posts: 4,257
I love the game the way it is. The only thing I don't understand though is I get less points and damage when I hit a car at full speed than I do at lower speeds.

Other than that this game delivers on all the things I would want from a destruction derby game. I just want an update for the unlimited fuel. I want that as soon as possible. I hate energy systems. I just purchased the no ads since you said it will be in the next update. I can't stop playing since I downloaded the game last night.

This game really is a lot of fun. I've waited a long time for a great destruction derby game and this one is awesome!

I also appreciate that you are here talking about your game. Discussing criticism. Taking time out from your schedule to interact with us. I respect that so much and you are the type of dev I like to spend my money on.

Billy

Quote:
Originally Posted by Pehel View Post
But it can't

Like I explained in one of our Questions & Answers video, having a quite precise real-time calcultation destruction system is greedy for smartphones. (even the latest ones despite a lot of optimization work). So we had to make design choices.

We know that the game is graphically far from standards of latest racing games (especially Asphalt 8), but we had very few flexibility if we wanted to keep decent framerate. We know that some FX for example are a bit cheap or that the game is edgy, but Smartphones architectures are not very adapted for this kind of games if you want a nice destruction engine and we knew it from the start, but we made the choice to go for it despite this.

Last edited by LordShad0wz; 03-30-2016 at 08:50 AM.
03-30-2016, 09:16 AM
#27
Joined: May 2014
Posts: 126
Quote:
Originally Posted by Pehel View Post
Sorry but English is not my native language ... is it nice or ironic ?
I'm calling out the disrespectful people who sit here and call a developer lazy, greedy and what not just because they don't like a game. Said developer is continuing to answer questions despite this junk being posted, which says a lot about the developer and shows how there are some real jerks that bring this forum down.
03-30-2016, 09:29 AM
#28
Joined: Feb 2016
Location: Paris area (in France, you know, Cheese and wine ...)
Posts: 107
Quote:
Originally Posted by LordShad0wz View Post
I love the game the way it is. The only thing I don't understand though is I get less points and damage when I hit a car at full speed than I do at lower speeds.
That's not normal ... Points are calculated based on this :
- Speed of the crash
- Parts you hit on your opponent
- Combo (You hit a car, which hit an other car, so you earn points for the two crashes...)
- Bonus for killing an opponent (or pushing them into water, fire, into space, into a mad amusement, etc ...)

Sometimes you can earn more points if you are at lower speed but making a combo or killing them. But in a global way, speed is an important factor. I will check this with team.

Quote:
Originally Posted by LordShad0wz View Post
I also appreciate that you are here talking about your game. Discussing criticism. Taking time out from your schedule to interact with us. I respect that so much and you are the type of dev I like to spend my money on.
Thank you very much. Like I said everytime, I consider this as a normal thing. We need to know what is good with the game, and even more what isn't ! So that's the best way to have feedbacks and understand where (and why) we made some wrong things when designing the game.
Yes, it takes a lot of time, but I consider it being useful time

It's a good habit some of our team members took when working at Eugen Systems (it was some years ago) on PC games. We had great community and it's important if you want to improve your games in a fast way.
For sure, we can't listen everyone and put into the game everything people want but it's always useful to have players opinions to change all that could be

Last edited by Pehel; 03-30-2016 at 09:31 AM.
03-30-2016, 09:30 AM
#29
Joined: Feb 2016
Location: Paris area (in France, you know, Cheese and wine ...)
Posts: 107
Quote:
Originally Posted by mid83 View Post
I'm calling out the disrespectful people who sit here and call a developer lazy, greedy and what not just because they don't like a game. Said developer is continuing to answer questions despite this junk being posted, which says a lot about the developer and shows how there are some real jerks that bring this forum down.
Oh OK ! Thank you
03-30-2016, 10:08 AM
#30
Joined: Jun 2010
Posts: 253
I think this game is incredibly fun! Exactly what I've been wanting in a smash-em-derby and most importantly, I think the physics are great, as are the controls and that's so important in a game like this. I do agree that I wish there was a way to get unlimited fuel forever (even if you have to pay for it) and I do think there could be even more visual damage to the cars (I turned on the option for high visuals & damage but think those could be pushed even more) but these are small issues with what I think is one of the best demolition derby games out there! It's really great!!