Quote:
What's the best strategy to leveling main and party?
1. focus only on main character
2. leveling all party in a average way
I found out that my main character "Ms. Love" always has way higher damage than other, I'm talking about 1000x or even more than other party member. So in my opinion, that (1) should be better.
However, for following reasons that make me think will it be better to leveling the party member the same time as main character?
1. There's a mutant, which decrease party member attack damage and increase main character attack damage. IMO, mutant purpose is to decrease our ability to fight the monster, so for this particular mutant, is that mean develop think the party member attack is important to fight the monsters?
2. I found that my main character has always way higher damage than other party members. I'm talking about 1000x times higher. So I don't have if it will be profitable to level party member with hell stone? I don't even think I can make it with leveling party member attack in hell store. 1000x is huge difference between them.
1. focus only on main character
2. leveling all party in a average way
I found out that my main character "Ms. Love" always has way higher damage than other, I'm talking about 1000x or even more than other party member. So in my opinion, that (1) should be better.
However, for following reasons that make me think will it be better to leveling the party member the same time as main character?
1. There's a mutant, which decrease party member attack damage and increase main character attack damage. IMO, mutant purpose is to decrease our ability to fight the monster, so for this particular mutant, is that mean develop think the party member attack is important to fight the monsters?
2. I found that my main character has always way higher damage than other party members. I'm talking about 1000x times higher. So I don't have if it will be profitable to level party member with hell stone? I don't even think I can make it with leveling party member attack in hell store. 1000x is huge difference between them.
If you look at the details for a character it will show you what the damage reduction is for mercs (right now mine is at 35% for me with research complete).
But there's other considerations, even beyond party support skills which enhance damage. If you are struggling with trials 28 & 29, for example, where you can't use your main.
I'm finding, for example, that Orc is doing most of the damage that wins trial 28, so I promoted him to level 60...also, he is *much* cheaper to promote than blade and love, whereas the bounty hunter aren't much help—their party bonuses to penetrate and ricochet don't help either Love, Blade, or Eye. However I think that this last update on iOS has increased the gold from battle bonuses, so they are helpful until I hit game over...40 million per battle vs 2 by day 900+! Anyway, you need mass damage dealers and you need people to clear single targets...but there is probably one or two people that you can hold off on, until you get to the next difficulty and your trial rewards increases.
Regarding item level quality, it is a little bit of a pain to have to find and mod up new weapons, but it *is* worth it. The damage increase is considerable, and since he improved the modding chances it only takes a few minutes to mod out 5 or 6 weapons. I'm at 112 now and its kind of fun to see the difference in level one weapons—often 3 or 400 damage at level 1 for 1% quality improvement. (That's with 4 damage mods, asp, and crit) When you add that difference up over a few thousand item levels, phew...
Last edited by Solarclipse; 04-25-2017 at 07:46 PM.