iPhone: FURU FURU [Free]

04-23-2013, 11:10 AM
#1
FURU FURU [Free]

Hallo,
i'm part of mimilab, an italian software house, i'm new in this community, so first of all, nice to meet you.
I'm here to ask you what do you think about FURU FURU, our new game launched on april 19th.
The game is easy and quick-playable, it's a puzzle game that clearly makes a tribute to tetris with a nice electronic music.

It's a little bit hypnotic, so we're going to promote it as a brain training tool

I don't want to promote our app, i don't like spamming forums, i just want your feedback. As you know, the first development cycle is not easy, and this was hard to finish.

Thanks in advance to the community and sorry for my robot-like english language.

this is the app link:
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=521085924&mt=8
04-23-2013, 01:40 PM
#2
Full app info here:



Last edited by mr_bez; 04-23-2013 at 01:50 PM.

04-23-2013, 01:49 PM
#3
I really like it. Nice art style, clean gameplay. Ad-supported but they don't affect the gameplay and are unobtrusive.

You're right about it testing the brain. First level seemed easy but that quickly changes!

Have you considered offering an IAP to remove ads? Other than that, only criticism is that the Game Center leaderboards don't seem to work, but I'm sure that can be easily fixed.
04-23-2013, 02:43 PM
#4
Quote:
Originally Posted by mr_bez View Post
You're right about it testing the brain. First level seemed easy but that quickly changes!
I found the same - first level was a nice easy intro to the game but the second level is waaaay difficult. That's as far as I've gotten.
04-23-2013, 03:04 PM
#5
I really like the game and its core mechanic. The second level ramps up the difficulty quite a bit to make it really difficult. I've tried it a few times and I haven't gotten anywhere even close to the finish line.

Toy Soldier Community Manager for Toy Studio Games
04-23-2013, 04:23 PM
#6
I didn't find it that bad - made it to level 5 or 6 on my first go - but it definitely seems like one of those games where the panic can set in and things can go south pretty quickly if you make a mistake.
04-24-2013, 05:08 AM
#7
Thank you very much for your replies.

It was hard to tune the difficulty curve. Maybe we need 2/3 more levels with 2 colours and then, from the 4th level, 4 colours.
People seems to divide in 2 group.
- people who reach easily level n 4/5
- people who can't pass the second level
06-01-2013, 04:33 PM
#9
Just discovered this game, and I really like it. Would like to see iPhone 5 support and an IAP allowing me to pay for it.

I don't see any ads, so on my screen the bottom is simply blank.

Played it 4-6 times now, and I keep blaming myself for messing up - which is a good thing. There is nothing about the game I don't like.
06-02-2013, 04:28 AM
#10
Played it some more now, and I find one thing a bit annoying: the blocks don't really respect my finger.

Basically, we have come to expect that dragged item will follow the finger, so if the finger stops the item stops. This doesn't work naturally in the game.

The flicking works maybe fully as expected.

I also miss at least a couple of variations for the breaking sound.

Apart from that, I like the game. Feel it does my brain some good.