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  #41  
Old 05-09-2013, 12:26 PM
Grace_XY Grace_XY is offline
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Posts: 21
Default

Quote:
Originally Posted by grits View Post
I agree this would be good and also a tutorial.
Thank you for your opinion
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  #42  
Old 05-09-2013, 09:28 PM
Grace_XY Grace_XY is offline
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Default Challenge the record!

Now the record of normal level is 3.29 seconds! That's really a great score and with a great luck!
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  #43  
Old 05-10-2013, 10:15 AM
Grace_XY Grace_XY is offline
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Default Minesweeper Genesis (some tips & achievements)


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  #44  
Old 05-10-2013, 10:17 AM
Grace_XY Grace_XY is offline
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Default How to play

Minesweeper Genesis has been on the App Store for 3 days. I received some reviews form the users and some of my friends. Among the reviews someone mentioned the confusion of the oprations, so now I'd like to give some tips.
And i will also show out some achievements.



Here are the "How to play" in the Description

-Touch a square to open it.
-Touch the flag on the Right-Bottom and then touch a square to mark a mine
-Touch a number to open the squares around it(Only if the mines around it has been marked)
-Touch the icon on the Right-Top to change difficulty
-Touch the icon on the Left-Bottom to see your records and achievements
-Login Game Center to upload your records
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  #45  
Old 05-10-2013, 10:21 AM
Grace_XY Grace_XY is offline
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Default Tips

I think most players would switchover the "Flag" button so that they can open a square or mark a mine.

But switchover the "Flag" button is obviously a waste of time. And players are easy to forget whether the flag is on.

Are there any other ways? Yes.

Quote:
Originally Posted by Grace_XY View Post
-Touch a number to open the squares around it(Only if the mines around it has been marked)
So base on this rule, when you touch out some numbers, you can try to keep the "Flag" on, and touch the numbers that already showed. It will save you a lot of time.
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  #46  
Old 05-10-2013, 10:48 AM
Grace_XY Grace_XY is offline
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Default Achievements

At first I want to leave a trick and let the players to find out how to get an achievement. And only shows the achievement after the player already got it. But someone said that I should give players an aim first. I think that's partial right. So I'd like to give out some of the achievements.


Here are the achievements' names:
1.GoodStart
2.NoMoreLevels
3.LongwinFist
4.NoFlag
5.NoFlagMissed
6.ReallyLongTime
7.GoodAtNormal
8.GoodAtHard
9.GoodAtExpert
10.TheBlackEight
11.100000
12.MSGenesis
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  #47  
Old 05-10-2013, 11:05 AM
Grace_XY Grace_XY is offline
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Posts: 21
Default Some achievements' descriptions

1.GoodStart
-first win a game
2.NoMoreLevels
-win at least once in each level (3 levels)
3.LongwinFist
-gain a successive victory of 5 games
7.GoodAtNormal
-win at least 20 normal games that scored 100+


Almost that. Others you can guess form their names and find out the answer yourself
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  #48  
Old 05-10-2013, 10:14 PM
Grace_XY Grace_XY is offline
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Default About the difficulty of games in the same level. Are there some suggestions?

I knew the difficulty of games in the same level are different. And it influences the score a lot, espetially for the "Normal" level. So I want to bring in some mechanism to eliminate the differences.
I have read something about 'BBBV'(Bechtel's Board Benchmark Value),'IOE'(Index of Efficiency [ BBBV / Total Clicks ]), but I have not decide what to do.

Does someone can give me some advises? Or there is just no need to consider this problem?
Any suggestion will be graceful for me.
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