Luminetic Land: a puzzle game about light, colors and physics

02-19-2014, 06:47 AM
#70
Luminetic Land: a puzzle game about light, colors and physics






“Stars are lost and need your help: light them up! Touch the magnets to move your Luminetics and light up each star with the right light beam. Mix two different light beams to create new colors. But be fast, because your time is limited!”

In Luminetic Land everything acts upon physical laws. The game uses the Ray Casting technique to create light beams which react in a dynamic way to the environment. The light beams are stopped when they meet an object and change their color when they overlap other light beams.
These simple rules make Luminetic Land’s gameplay original and the player’s viewing experience unique.

Highlights
• 25 free levels
• 75 extra levels (In-App purchase)
• Use magnets, rocks, crates, bombs and tele porters to solve the puzzles
• You will find ice blocks and other types of magnets and bombs in the extra levels
• Engaging soundtrack
• Each level has its leaderboard on Game Center
• iCloud support enables automatic synchronization among your iPhone, iPad and iPod touch
• 100% indie

Luminetic Land requires iOS 7 and is compatible with the following devices:
• iPhone 5s, iPhone 5c, iPhone 5, iPhone 4s, iPhone 4
• iPad Air, iPad with Retina display, iPad 2
• iPad Mini with Retina display, iPad Mini
• iPod touch (5th gen)

Last edited by appzYourLife; 02-19-2014 at 06:52 AM.
04-22-2014, 07:10 PM
#71
Joined: May 2012
Location: London, UK
Posts: 397
Quote:
Originally Posted by appzYourLife View Post
Hello everyone,

thank you a lot for the interest in Luminetic Land.

After many months spent developing the game (I admit) I decided to get a few "days off"

However I will complete very soon the update 1.0.3 which include the start-the-clock-on-first-touch and the Spanish language localization.

Thank you for your patience
What happened to the update?

GaZ
04-30-2014, 07:42 AM
#72
Joined: May 2012
Location: London, UK
Posts: 397
Shame the dev never fulfilled his promise and corrected the flaws, I bought the full game on the fact he said he would.

It's little things like that, that make me keep a dev in mind for all the right reasons and all the wrong

GaZ
04-30-2014, 01:16 PM
#73
Joined: Mar 2012
Location: Brazil
Posts: 1,084
Quote:
Originally Posted by GaZ-OiD View Post
Shame the dev never fulfilled his promise and corrected the flaws, I bought the full game on the fact he said he would.

It's little things like that, that make me keep a dev in mind for all the right reasons and all the wrong

GaZ
"Never" is a long time
Let's see if the dev responds, I'm curious too about the update.
@appzYourLife, any latest information about the update that you could share with us? Thanks!
04-30-2014, 01:30 PM
#74
Joined: May 2012
Location: London, UK
Posts: 397
Quote:
Originally Posted by saosijs View Post
"Never" is a long time
Let's see if the dev responds, I'm curious too about the update.
@appzYourLife, any latest information about the update that you could share with us? Thanks!
"Never" is a long time

The timer update should be a simple fix from starting on level load to touch to start.
That's not rocket science and would surly have been done by now but fingers still crossed that that and other bug fixes get some love because this is a good game

GaZ
05-12-2014, 08:43 AM
#75
Joined: May 2012
Location: London, UK
Posts: 397
Dev vanished, update vanished and my support is going to vanish too very soon with any future projects