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#12
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I for example have discovered a lot of awesome unknown games by playing their demos thinking they were full free games, but when i see that it's only a demo but it's a good game that makes you wanna play more, I totally buy it.
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#13
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As a player, I have crossed a lot of games off my purchase list after trying their demos, or lite versions in App Store parlance.
Among the games I bought, there were some that I would never have paid for if they had demos, but which I later grew to enjoy. So demos need to show what is fun about their games and not be lazy and just plunk the player down into the first mission... |
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#14
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I think those numbers are skewed to a certain point. I download demos that look nice graphically, even if I'm not interested in the genre. That gives them a download, but I will probably never buy that game because I don't care for the genre, unless it completely blows me away (extremely rare).
Most of the time though it either pushes me over the fence to buy, or confirm my fears that it truly is a crap game. If you have a crap game with bad controls, don't do a demo, if you have a good demo more people will buy it. |
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