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  #1  
Old 06-28-2014, 02:40 AM
Flowsparkstudios Flowsparkstudios is offline
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Default Danger Rabbit - 'Bounce Platformer' (Flowspark Studios)

Hi peeps

We're looking for some thoughtful gamers who are willing to test our new game, Danger Rabbit, and give us some solid feedback on what they like and don't like. It's a 'bounce platformer' where you draw planks to bounce the main character through the game.

The game is currently only available in the Australian app store (IOS only), but we will give codes to international players if you want to play it prior to the global release in August.

Here is the app store link: https://itunes.apple.com/au/app/danger-rabbit/id847953640?ls=1&mt=8

and here is our beta trailer: https://www.youtube.com/watch?v=37fm...ature=youtu.be

Screenshots:



One word of warning - the game is really hard! Only 10 people have finished level 20 and there are 60 levels in total.

Last edited by Flowsparkstudios; 06-28-2014 at 02:48 AM.. Reason: screenshot was too large
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  #2  
Old 06-28-2014, 02:46 AM
Flowsparkstudios Flowsparkstudios is offline
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Woah ... sorry for the gigantic screenshot. looking for edit post options... found.

Last edited by Flowsparkstudios; 06-28-2014 at 02:48 AM.. Reason: found edit button
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  #3  
Old 06-28-2014, 03:23 AM
coolpepper43 coolpepper43 is offline
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Wow, when I read bounce platformer I was like I'm sure it's going to be one of those horrible to control games with very simple boring gameplay. But after looking at the trailer it looks like you took the genre and added so much more depth and machanics that I've ever seen. Any info on pricing?
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Old 06-28-2014, 03:34 AM
NOEN NOEN is offline
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Looks pretty cool. It looked pretty polished from the trailer. Id have no problem testing it out, but I'm here in the US.

One question, Does the 10 people that only got to level 20 include the developers or just testers? Lol
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  #5  
Old 06-28-2014, 03:59 AM
Flowsparkstudios Flowsparkstudios is offline
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Quote:
Originally Posted by coolpepper43 View Post
Wow, when I read bounce platformer I was like I'm sure it's going to be one of those horrible to control games with very simple boring gameplay. But after looking at the trailer it looks like you took the genre and added so much more depth and machanics that I've ever seen. Any info on pricing?
Thanks Coolpepper. Yeah 'bounce platformer' is a naming convention we just made up just then actually. Its not an endless runner or like anything on the app store really, so hopefully we are creating a genre. Here's one of the later levels https://www.youtube.com/watch?v=n-kS3wiZnQs.

The game is free to play with IAP, and this is something that we really need help on. As someone who avoids IAP's like the plague (due to being perenially broke), its *extremely* hard to design a game for IAPs. Yet, all the research we see suggests we HAVE to do F2P with IAP if we actually want to make some money (would be nice).

Will PM you a code to play ... unless you are in Aussie? Because then you can just download it
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  #6  
Old 06-28-2014, 04:06 AM
Flowsparkstudios Flowsparkstudios is offline
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Quote:
Originally Posted by NOEN View Post
Looks pretty cool. It looked pretty polished from the trailer. Id have no problem testing it out, but I'm here in the US.

One question, Does the 10 people that only got to level 20 include the developers or just testers? Lol
Thanks Noen. I can PM you a code if you can promise to give us some in depth feedback! Like ... stream of consciousness, very detailed feedback would be really great.

The 10 people who have finished level 20 are me (i've finished all 60 levels 3 stars), probably one friend, and 8 randoms. There have been 393 players according to Flurry so far. So um, yeah, the game is too hard.
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  #7  
Old 06-28-2014, 07:56 AM
Lavender Lavender is offline
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I wouldn't mind trying the game and giving some feedback.
I am in the US.
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  #8  
Old 06-28-2014, 08:13 AM
Qwertz555 Qwertz555 is offline
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What a lovely game...
Reached level 15 and thought of unlocking the whole game, then i died and a timer shows up, yucks. So, i only can buy continues/carrots as consumables?
(Not interested in this rubbish ask friends for lives thing)
This level is designed to fail quiet a few times anyways (only imho), so i bought for 125 carrots i earned (out of 161) a continue just to die eight times more and to look at the timer again (18 minutes).
What a lovely game...deleted, pitty.

For your info, downloaded the game in Switzerland.
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  #9  
Old 06-28-2014, 08:42 AM
skeletonlord skeletonlord is offline
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This looks pretty cool, I've seen the trailer and like platformers. Will test for you if you'd like.

I'm in the United Kingdom, and I'll send you feedback once I've played it.
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  #10  
Old 07-02-2014, 05:19 AM
coolpepper43 coolpepper43 is offline
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Quote:
Originally Posted by Flowsparkstudios View Post
Thanks Coolpepper. Yeah 'bounce platformer' is a naming convention we just made up just then actually. Its not an endless runner or like anything on the app store really, so hopefully we are creating a genre. Here's one of the later levels https://www.youtube.com/watch?v=n-kS3wiZnQs.

The game is free to play with IAP, and this is something that we really need help on. As someone who avoids IAP's like the plague (due to being perenially broke), its *extremely* hard to design a game for IAPs. Yet, all the research we see suggests we HAVE to do F2P with IAP if we actually want to make some money (would be nice).

Will PM you a code to play ... unless you are in Aussie? Because then you can just download it
So far I am on level 11. The game is well made with fun challenging gameplay. When you said bounce platformer I thought that was a term for the genre because I have seen other games where you draw platforms for your character to jump. They were more like endless line bouncers. Like endless runners but with the drawing platforms. The other games were pretty bad but you somehow made it less chaotic. By making it small level based I think you found a happy medium where you have a little more control of the bouncing. I did not yet run into any timers yet. One thing that I was wondering, what is the criteria to unlock the finish gate on some of the levels? Did I miss something?
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