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  #411  
Old 11-23-2014, 08:11 AM
ramzarules ramzarules is offline
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E-P, since you played, did they make the movement separate from rolling, like Based asked above? I admit i wanted to buy this for a long time, but the rolling everywhere instead of moving turns me off from buying this!

Edit.. well, since it's only 89 cents atm, i will give it a try myself and answer that question... hopefully it will be entertaining even without it..

Last edited by ramzarules; 11-23-2014 at 08:20 AM..
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  #412  
Old 11-23-2014, 09:22 AM
Exact-Psience Exact-Psience is offline
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Quote:
Originally Posted by ramzarules View Post
E-P, since you played, did they make the movement separate from rolling, like Based asked above? I admit i wanted to buy this for a long time, but the rolling everywhere instead of moving turns me off from buying this!

Edit.. well, since it's only 89 cents atm, i will give it a try myself and answer that question... hopefully it will be entertaining even without it..
Nope. Outside of combat you have the vstick to move like what we want him to, but inside combat, walk/run is replaced by directional dodges.

I think it's ok, since you dont really have to walk/run that much. after a dodge or two, there should be an opening for an attack. The way they designed movement in combat is that at a tap of the attack button, the character checks for his distance first and does a gap closing movement animation before he attacks to make up for the lack of walk/run.

At close range, character just attacks right away. At medium distance, he leaps towards his target and does some sort of x-slash. From afar, he rolls towards his target, then finishes the roll with a rising uppercut with both blades.

The way movement is integrated into combat is acceptable, but i do prefer more freedom in movement.

That said, in my opinion, movement isnt the biggest issue in Godfire. It's how you cant choose which enemy to target and attack where this game really falls short from. If the targetting was manual, then i dont see any issue with the movement to be honest. The problem was that you have to be rolling constantly to position yourself to FORCE Prometheus to face the intended target, and sometimes, he still doesnt, which is pretty annoying.
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  #413  
Old 11-23-2014, 09:34 AM
ramzarules ramzarules is offline
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Thanks! It sucks about the targeting, but hopefully for 89 cents it should be good for some entertainment, as it got 4/5 here on TA...
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  #414  
Old 11-23-2014, 09:51 AM
Exact-Psience Exact-Psience is offline
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Originally Posted by ramzarules View Post
Thanks! It sucks about the targeting, but hopefully for 89 cents it should be good for some entertainment, as it got 4/5 here on TA...
Yeah... I recommend checking it out at that price. Despite having IAPs and a few overpowered IAP-only weapons, the game's still a decent premium pickup, really designed for mobile gaming.
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  #415  
Old 11-23-2014, 10:30 AM
Crabman Crabman is online now
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I deeted it after the second or third level.It wasn't fun to me even with a controller.Too much wild button smashing,level of control (while fighting)was not good enough for my taste.And i can see a good potion of grind staying in my way,playing the same levels more often than i want to upgrade.Wouldn't be a problem if the fighting is fun but too me it feels too much like work.

Not a big loss for a buck though.
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  #416  
Old 11-23-2014, 10:51 AM
Exact-Psience Exact-Psience is offline
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Originally Posted by Crabman View Post
I deeted it after the second or third level.It wasn't fun to me even with a controller.Too much wild button smashing,level of control (while fighting)was not good enough for my taste.And i can see a good potion of grind staying in my way,playing the same levels more often than i want to upgrade.Wouldn't be a problem if the fighting is fun but too me it feels too much like work.

Not a big loss for a buck though.
On this new playthrough i didnt spend anything on IAPs, completed normal mode, while maxing out 2 weapons and 2 armors. ALL WITHOUT REPLAYING A LEVEL AT ALL. Where you see the "grind" doesnt exist at all.
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  #417  
Old 11-23-2014, 10:54 AM
ramzarules ramzarules is offline
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i just finished the second level, and i agree. for that price, it IS good.

However, the lack of precision control in combat is frustrating, even in those 2 first levels. Prometheus doesn't always hit who and where you want him to.

Godfire fails where IB succeeds, because
a) IB doesn't give you the option to move around, and then force you to do it strictly by rolling around like a circus tumbler, and
b) IB doesn't give you the option to fight multiple enemies at once with light and heavy attacks, and then force you to button mash and hope to hit where you want.

If only they added free movement in combat, and precise enemy targeting mechanics, i would definitely give it 5 stars!!! As it is now, 3/5, because i can get away with the button mashing (sadly).
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  #418  
Old 11-23-2014, 11:06 AM
Crabman Crabman is online now
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Quote:
Originally Posted by Exact-Psience View Post
On this new playthrough i didnt spend anything on IAPs, completed normal mode, while maxing out 2 weapons and 2 armors. ALL WITHOUT REPLAYING A LEVEL AT ALL. Where you see the "grind" doesnt exist at all.
ok,fair enough.But my opinion about the combat system stil stands and i wouldn't continue playing even without grinding.
The"always roll arround"movent while in combat was also quite annoying to me
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  #419  
Old Yesterday, 09:34 AM
makitango makitango is offline
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Did they fix the low resolution issue by now?
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  #420  
Old Yesterday, 10:28 AM
Crabman Crabman is online now
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It barely hold a constant smooth framerate even on Air 2,i wonder how they could improve the resolution without having a negative impact on fps.Only a metal update would do the trick...
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