ORB: A Puzzle Logic Game Richard Mochrie Genres: Games Educational Puzzle Free A word from me ORB is my first app game and I started this project to gain some Unity/coding experience. I have decided to adopt a clean and simple art style and focus on puzzle development and gameplay. The game is difficult (but not impossible) and I will be impressed if anyone completes it. I hope you enjoy playing and feedback is much appreciated! ORB is free to download and compatible with all iPhone and iPad devices. Trailer Subscribe to the TouchArcade YouTube channel Screenshots Minimum iOS Version: iOS 7.0 Download Size: 59MB ORB. Richard Mochrie ORB is a challenging puzzle game totalling 80 head scratching levels. The objective is simple: pass the ORB to the exi… Free Buy Now Watch Media DetailsORB is a challenging puzzle game totalling 80 head scratching levels. The objective is simple: pass the ORB to the exit. It is your job to work backwards through the puzzle and choose the correct starting point. The game might seem easy at first, but once the 5x5 grid is filled with elastics, teleports and timers only the most logical thinkers will succeed. ORB comes with 3 free passes, use them wisely! Information Seller:Richard Mochrie Genre:Puzzle, Education Release:Sep 08, 2016 Updated:Mar 12, 2018 Version:4.1 Size:77.7 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #2 TheGreatEscaper, Sep 7, 2016 Almost finished chapter 2. It's a pretty neat game so far, but I don't like the timers. Not sure what the counting down reset number means. I'm on 22 right now. RGM1990 Member Sep 6, 2016 10 1 3 #3 RGM1990, Sep 7, 2016 Thanks for the feedback. I included the timers as I thought it added an extra dimension to the game. They are also used later to change colour states. The counting down numbers will eventually get to 0, at which point you will be prompted to view an advert in order to get back to 30 resets. A few people have questioned this. I think i will blank out the numbers in order to stop people getting confused. Good luck with the rest of the game! y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #4 y2kmp3, Sep 8, 2016 Last edited: Sep 8, 2016 How is the timer and reset counter going to work if you are offline (no WiFi or cellular)? The game seems to lock out the player from continuing while offline. RGM1990 Member Sep 6, 2016 10 1 3 #5 RGM1990, Sep 9, 2016 Hello. Thanks for your comment. You're right, it will lock the game until the player can view an advert. Not ideal! I'm finding it hard to think about how else I can implement ads without getting this issue. Do you have any advice? I will then build it into a future version release y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #6 y2kmp3, Sep 10, 2016 In other games, I have seen offline ads being use in such a scenario. For example, you can show offline ads for your other games (even if they are not mobile). This way, the player will be exposed to your other works and be motivated to check them out later when they are back online. Obviously, some solution is better than none, as you may risk stonewalling the player who may just move onto another game. RGM1990 Member Sep 6, 2016 10 1 3 #7 RGM1990, Sep 10, 2016 Thanks for the suggestion. This is my first game or app on any platform so I literally have nothing else to advertise at the moment but I will keep this in mind and update as soon as I release my second project (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Almost finished chapter 2. It's a pretty neat game so far, but I don't like the timers. Not sure what the counting down reset number means. I'm on 22 right now.
Thanks for the feedback. I included the timers as I thought it added an extra dimension to the game. They are also used later to change colour states. The counting down numbers will eventually get to 0, at which point you will be prompted to view an advert in order to get back to 30 resets. A few people have questioned this. I think i will blank out the numbers in order to stop people getting confused. Good luck with the rest of the game!
How is the timer and reset counter going to work if you are offline (no WiFi or cellular)? The game seems to lock out the player from continuing while offline.
Hello. Thanks for your comment. You're right, it will lock the game until the player can view an advert. Not ideal! I'm finding it hard to think about how else I can implement ads without getting this issue. Do you have any advice? I will then build it into a future version release
In other games, I have seen offline ads being use in such a scenario. For example, you can show offline ads for your other games (even if they are not mobile). This way, the player will be exposed to your other works and be motivated to check them out later when they are back online. Obviously, some solution is better than none, as you may risk stonewalling the player who may just move onto another game.
Thanks for the suggestion. This is my first game or app on any platform so I literally have nothing else to advertise at the moment but I will keep this in mind and update as soon as I release my second project