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  #2031  
Old Today, 03:11 AM
F-8 F-8 is offline
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Join Date: Jan 2015
Posts: 21
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Quote:
Originally Posted by Hyun View Post
So since I'm only writing these down and its kinda hard to keep track of all Tier changes, I'll post the whole tier list every 5 update. Even though this one is 1.16, the next one with the full tier listing will be 1.20. Now have fun battling!

New Unit Tiers
I'll begin with Ver.1.16 being a major disappointment. Was expecting a Keesi, but didn't get one. Just bad SNK, this is one of the worst updates in a while.

Flying Parasite: F Rank
Seriously, what was SNK thinking when they were making this unit? "Yeah, let's take a slow moving, melee, MSA-vulnerable, slow production unit and sell it for 100 Medals!" SNK, stop smoking whatever you're smoking and actually work on an unit that works. Seriously in competition for the worst MSD unit after Commander and Hover Units.

Winged Invader: B Rank
The only decent unit that came from this update and that says a lot about how bad this update is. Also, when it says range is Very Long, its more like Long, but SNK has been weird when determining ranges of unit *Cough Winter Bazooka's Special being Normal when it has infinite range Cough*. Seriously though, this unit isn't that useful, only thing that saves this unit is the fact his special can hit Hunter Walkers and even that take skill. There are better 150 medal units, but guess its still average?

UFO: C Rank
Oh my goodness. This unit. Had SO much potential, but wasted cause of SNK. And it doesn't need to be much, it just needs to fly HIGHER. I could see this unit being at least A tier if it flew higher, countering mortars and being a faster hunter walker, but SNK decided to say screw you UFO.

Units that moved up (↑)
Summary: I want to move up units, I seriously do. But there isn't many units that deserves to be moved up, only moved down. But I managed to find some units that are deserving to move up.

Rebel Mortar (B to A)
Don't know how I missed this unit from moving it up, but now its moved up

Ptolemaic Slug (A to S-)
This unit is extremely good, and now let it stack up and Hunter Walkers shouldn't be a problem at all.

Di-Cokka (B to A)
A better unit thanks to the affiliation boost.

Girida-O (B to A)
Ditto

Di-Cokka Ver.P.M (A to S-)
I decided to remove the * to indicate its can ranked higher if it has a deck built around, as this unit is super flexible, and as a 200 AP drop, its amazing. Long range, great damage and large HP pool for a 200 drop (7500 HP)

Girida-O Ver.P.M (A to S-)
Same reason as Di-Cokka Ver.P.M. Its a good substitute if you do not want to run the Di-Cokka Ver.P.M, costs 20 ap less and only missing 500 HP. This unit is notorious for being the hype of the forums for the mid-game and is a rare unit that can handle both all stages of the game. Also ignore the Airborne Melty Honey's ability to force attacks to it.

SV-001 Experimental (B to A)
An extremely well rounded support unit and is still bulky. Has anti-air with its special, seems like all cannon shots does anti-air damage. Is also extremely cheap at 100 medals. Nearly a must pick if you're low on medals and want a bulky support unit.

Monoeye (C To B)
Only reason it was buffed was the fact this unit is the only one that can hit Hunter Walkers easily. Finally the height of these Monoeye comes to its advantage! *Note will die to Hunter Walkers quickly if not taken care of quickly, thats why it isn't ranked higher.*

Mutated Soldier (D To C)
Weird unit to place higher in the tier list, but trust me, someone convinced me that it was actually usable. It was able to shut down my winter bazooka and Tar Man opening, as it moves quickly and since the hit box is so low, Tar Men can barely hit them. Will it cause the fall of Tar Man though? Probably not.

Units that moved up (↓)
Summary: It's the downfall of a lot of S- units, I'll tell you that.

Robot Morden (S- To A)
Move out of the way, Robot Morden, you're only good for frontal shielding and that's not even needed for a wall not. Taller or floating walls with frontal shielding is what we need, not just one of the two.

R.R-Shobu (S- To A)
Ah, Hunter Walkers. How you punish these Shobus for sticking around and trying to deal damage. Well played.

Black Hound (S- To A)
Black Hound simply does not do enough things to be worth is his cost. 300 AP for 7500 HP, not so damaging damage compared to other units, special that barely can be used. If SNK knocked his AP cost to 225~250, I can see this unit going back to S-.

Guerrilla Mortar (A to B)
Worst mortar. Shortest range and crappy special. Even if it can strike Hunter Walkers with its special, its not enough as its not moving. So yeah, maybe you can prevent Hunter Walker's ability of anti-stalemate, but the Hunter Walker will eventually win.

Elephant Slug (B to C)
Please SNK, please lower this thing's AP cost, its simply too weak to stand in the metagame for 400 AP.

Full Tier Listing
Note: * Means can be tiered higher if a deck was built around it (E.G Affiliation HP Boost)

===S+ Tier (Extremely Strong)===
Hi-Do
Airborne Melty Honey
Tar Man

===S- Tier (Very Strong)===
Jupiter King
Donald Morden
Metal Rear
Shoe*
Karn*
W. Mortar*
Protogunner
Slug Flyer
LV Armor*
Ptolemaic Slug (↑) (A To S-)
Di-Cokka Ver.P.M (↑) (A To S-)
Girida-O Ver.P.M (↑) (A To S-)

===A Tier (Strong)===
Robot Morden (↓) (S- To A)
R.R-Shobu* (↓) (S- To A)
Black Hound (↓) (S- To A)
Girida-O* (↑) (B To A)
Di-Cokka* (↑) (B To A)
SV-001 Experimental* (↑) (B To A)
Vanguard
Patrol Bot
Clone Fio
Clone Eri
Claw Unit
W. Bazooka
Native
Hazmat Soldier
Ralf
R-Shobu*
Elite Arabian Soldier
Cyborg Allen O'Neil
Bear
Drill Slug
Special Force (Rider)
Mars Mecha
Rebel Mortar

===B Tier (Average)===
Monoeye* (↑) (C To B)
Guerrilla Mortar (↓) (A to B)
Winged Invader (New Unit)
Donkey Slug
Scientist Zombie
MG Unit
SV-001 Type R
Slug Gunner
Zombie Marco
Regimental MH-6s
MH-6s
Leona
Clark
Saurbia Ver.P.M
Iron Iso
Trevor
Giant Caterpillar
Samurai Tank
Zombie Rebel
Sasquatch
Slugnoid
Ring Laser Mecha
Hyuakutaro
Trevor (Mummy)
Mars People Cadre
Slug Copter
Augenstern
Iron Nokana Mk. II
Iron Nokana

===C Tier (Situational)===
UFO (New Unit)
Elephant Slug (↓) (B to C)
Utan
Melty Honey
Saurbia
Drill Slug Ver.2
W.Rifleman*
W.Rocket Bomb*
Rebel Rocket Bomb
Well Soldiers
Marco & Fio Monkey*
Nadia
Flying Tara Ver.P.M*
Flying Tara
Ohumein-Conga (All colors)
Gunner Unit (Gunnner Unit in-game)
Big Snail
Metal Claw
Bradley (Rebel)
Bradley (P.F)
W.Rebel Infantry
Fat Eri
Hopper Mecha
W.Soldier
Mutated Soldier (↑) (D To C)

===D/F Tier (Never Used or Rarely Used)===
Flying Parasite (New Unit)
Flying Killers
Special Forces
Bazooka Guerrilla
Guerrilla
Shielded Guerrilla
Bazooka Rebel
Rebel Soldier
Rebel Rifleman
Shielded Rebel
Gatling Soldier
Bikers
Trevor & Nadai (Monkey)
Fattish Zombie
Zombie Man
Zombie Woman
MV-280B
Mini UFO*
Samurai Infantry
Mummy
Dog Mummy
Arabian Fighter
Arabian Soldier
Camel Rider
Chowmein-Conga
Anti Air-Craft
Spike Bunker
Man Eater
W.Shielded Soldier
Snowman
Mars People*
Samurai Planes
Marco
Eri
Tarma
Fio
Fat Marco
Fat Tarma
Fat Fio
Soldier
10Mil Taro
Abul Abbas
Ostrich Slug
SV-Camel
SV-001
Commander
All Unit Spawners (E.G 3-Ton, Mummy Generator)
So Hyun, how do you found Airborne Melty useful, I bought it and I scrapped it after days I use it
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  #2032  
Old Today, 03:31 AM
Hyun Hyun is offline
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Join Date: Oct 2014
Posts: 138
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Quote:
Originally Posted by F-8 View Post
So Hyun, how do you found Airborne Melty useful, I bought it and I scrapped it after days I use it
I'm just gonna requote myself with adding another point

You might think its weird, I placed the Airborne Melty Honey as S+, but the normal Melty Honey in C. Well here are my reasons for Airborne Melty Honey's superiority:
1. Airborne Melty Honey is knockback resistant, where the normal Melty Honey gets knocked back quite a bit. (Although once the Airborne Melty Honey becomes grounded, they lose that ability)
2. This knockback resistant also allows the Airborne Melty Honey to actually deal damage, something the normal Melty Borne can't do as often.
3. Airborne Melty Honey's special allows it to hit close range air units (Hi-Do being the most popular)
4. Also being airborne also lowers to screen from the front and top, something only expensive walls were able to do. This protects very important units from Hi-Do's special, mortars and the normal attacks.
5. Once it lands, it becomes a normal Melty Honey, so by having Airborne Melty Honey essentially puts the Melty Honey in your deck without it being there. This is an actually a key reason I tiered the normal Melty Honey as Situational.
6. It now redirect some attacks into the air into the Melty Honey, removing more frontal damage.
7. 210 AP for 10k HP wall? Best AP to HP ratio in game right now, and it usually lasts until another can take its place.

Last edited by Hyun; Today at 03:37 AM..
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  #2033  
Old Today, 04:35 AM
xmani3k xmani3k is offline
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iPhone 4S, iOS 8.x
 
Join Date: Jan 2014
Posts: 56
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Quote:
Originally Posted by Hyun View Post

Full Tier Listing
Note: * Means can be tiered higher if a deck was built around it (E.G Affiliation HP Boost)
Good Job!
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  #2034  
Old Today, 04:51 AM
Fra Fra is offline
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Join Date: Dec 2014
Posts: 7
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Great job for the tier list, Hyun! SNK should read this and your analysis and take some ideas.
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  #2035  
Old Today, 05:30 AM
F-8 F-8 is offline
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Join Date: Jan 2015
Posts: 21
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Nice one Hyun, looks like you can be a SNK developer for MSD
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  #2036  
Old Today, 06:02 AM
F-8 F-8 is offline
Junior Member
 
Join Date: Jan 2015
Posts: 21
Default

Quote:
Originally Posted by Hyun View Post
So since I'm only writing these down and its kinda hard to keep track of all Tier changes, I'll post the whole tier list every 5 update. Even though this one is 1.16, the next one with the full tier listing will be 1.20. Now have fun battling!

New Unit Tiers
I'll begin with Ver.1.16 being a major disappointment. Was expecting a Keesi, but didn't get one. Just bad SNK, this is one of the worst updates in a while.

Flying Parasite: F Rank
Seriously, what was SNK thinking when they were making this unit? "Yeah, let's take a slow moving, melee, MSA-vulnerable, slow production unit and sell it for 100 Medals!" SNK, stop smoking whatever you're smoking and actually work on an unit that works. Seriously in competition for the worst MSD unit after Commander and Hover Units.

Winged Invader: B Rank
The only decent unit that came from this update and that says a lot about how bad this update is. Also, when it says range is Very Long, its more like Long, but SNK has been weird when determining ranges of unit *Cough Winter Bazooka's Special being Normal when it has infinite range Cough*. Seriously though, this unit isn't that useful, only thing that saves this unit is the fact his special can hit Hunter Walkers and even that take skill. There are better 150 medal units, but guess its still average?

UFO: C Rank
Oh my goodness. This unit. Had SO much potential, but wasted cause of SNK. And it doesn't need to be much, it just needs to fly HIGHER. I could see this unit being at least A tier if it flew higher, countering mortars and being a faster hunter walker, but SNK decided to say screw you UFO.

Units that moved up (↑)
Summary: I want to move up units, I seriously do. But there isn't many units that deserves to be moved up, only moved down. But I managed to find some units that are deserving to move up.

Rebel Mortar (B to A)
Don't know how I missed this unit from moving it up, but now its moved up

Ptolemaic Slug (A to S-)
This unit is extremely good, and now let it stack up and Hunter Walkers shouldn't be a problem at all.

Di-Cokka (B to A)
A better unit thanks to the affiliation boost.

Girida-O (B to A)
Ditto

Di-Cokka Ver.P.M (A to S-)
I decided to remove the * to indicate its can ranked higher if it has a deck built around, as this unit is super flexible, and as a 200 AP drop, its amazing. Long range, great damage and large HP pool for a 200 drop (7500 HP)

Girida-O Ver.P.M (A to S-)
Same reason as Di-Cokka Ver.P.M. Its a good substitute if you do not want to run the Di-Cokka Ver.P.M, costs 20 ap less and only missing 500 HP. This unit is notorious for being the hype of the forums for the mid-game and is a rare unit that can handle both all stages of the game. Also ignore the Airborne Melty Honey's ability to force attacks to it.

SV-001 Experimental (B to A)
An extremely well rounded support unit and is still bulky. Has anti-air with its special, seems like all cannon shots does anti-air damage. Is also extremely cheap at 100 medals. Nearly a must pick if you're low on medals and want a bulky support unit.

Monoeye (C To B)
Only reason it was buffed was the fact this unit is the only one that can hit Hunter Walkers easily. Finally the height of these Monoeye comes to its advantage! *Note will die to Hunter Walkers quickly if not taken care of quickly, thats why it isn't ranked higher.*

Mutated Soldier (D To C)
Weird unit to place higher in the tier list, but trust me, someone convinced me that it was actually usable. It was able to shut down my winter bazooka and Tar Man opening, as it moves quickly and since the hit box is so low, Tar Men can barely hit them. Will it cause the fall of Tar Man though? Probably not.

Units that moved up (↓)
Summary: It's the downfall of a lot of S- units, I'll tell you that.

Robot Morden (S- To A)
Move out of the way, Robot Morden, you're only good for frontal shielding and that's not even needed for a wall not. Taller or floating walls with frontal shielding is what we need, not just one of the two.

R.R-Shobu (S- To A)
Ah, Hunter Walkers. How you punish these Shobus for sticking around and trying to deal damage. Well played.

Black Hound (S- To A)
Black Hound simply does not do enough things to be worth is his cost. 300 AP for 7500 HP, not so damaging damage compared to other units, special that barely can be used. If SNK knocked his AP cost to 225~250, I can see this unit going back to S-.

Guerrilla Mortar (A to B)
Worst mortar. Shortest range and crappy special. Even if it can strike Hunter Walkers with its special, its not enough as its not moving. So yeah, maybe you can prevent Hunter Walker's ability of anti-stalemate, but the Hunter Walker will eventually win.

Elephant Slug (B to C)
Please SNK, please lower this thing's AP cost, its simply too weak to stand in the metagame for 400 AP.

Full Tier Listing
Note: * Means can be tiered higher if a deck was built around it (E.G Affiliation HP Boost)

===S+ Tier (Extremely Strong)===
Hi-Do
Airborne Melty Honey
Tar Man

===S- Tier (Very Strong)===
Jupiter King
Donald Morden
Metal Rear
Shoe*
Karn*
W. Mortar*
Protogunner
Slug Flyer
LV Armor*
Ptolemaic Slug (↑) (A To S-)
Di-Cokka Ver.P.M (↑) (A To S-)
Girida-O Ver.P.M (↑) (A To S-)

===A Tier (Strong)===
Robot Morden (↓) (S- To A)
R.R-Shobu* (↓) (S- To A)
Black Hound (↓) (S- To A)
Girida-O* (↑) (B To A)
Di-Cokka* (↑) (B To A)
SV-001 Experimental* (↑) (B To A)
Vanguard
Patrol Bot
Clone Fio
Clone Eri
Claw Unit
W. Bazooka
Native
Hazmat Soldier
Ralf
R-Shobu*
Elite Arabian Soldier
Cyborg Allen O'Neil
Bear
Drill Slug
Special Force (Rider)
Mars Mecha
Rebel Mortar

===B Tier (Average)===
Monoeye* (↑) (C To B)
Guerrilla Mortar (↓) (A to B)
Winged Invader (New Unit)
Donkey Slug
Scientist Zombie
MG Unit
SV-001 Type R
Slug Gunner
Zombie Marco
Regimental MH-6s
MH-6s
Leona
Clark
Saurbia Ver.P.M
Iron Iso
Trevor
Giant Caterpillar
Samurai Tank
Zombie Rebel
Sasquatch
Slugnoid
Ring Laser Mecha
Hyuakutaro
Trevor (Mummy)
Mars People Cadre
Slug Copter
Augenstern
Iron Nokana Mk. II
Iron Nokana

===C Tier (Situational)===
UFO (New Unit)
Elephant Slug (↓) (B to C)
Utan
Melty Honey
Saurbia
Drill Slug Ver.2
W.Rifleman*
W.Rocket Bomb*
Rebel Rocket Bomb
Well Soldiers
Marco & Fio Monkey*
Nadia
Flying Tara Ver.P.M*
Flying Tara
Ohumein-Conga (All colors)
Gunner Unit (Gunnner Unit in-game)
Big Snail
Metal Claw
Bradley (Rebel)
Bradley (P.F)
W.Rebel Infantry
Fat Eri
Hopper Mecha
W.Soldier
Mutated Soldier (↑) (D To C)

===D/F Tier (Never Used or Rarely Used)===
Flying Parasite (New Unit)
Flying Killers
Special Forces
Bazooka Guerrilla
Guerrilla
Shielded Guerrilla
Bazooka Rebel
Rebel Soldier
Rebel Rifleman
Shielded Rebel
Gatling Soldier
Bikers
Trevor & Nadai (Monkey)
Fattish Zombie
Zombie Man
Zombie Woman
MV-280B
Mini UFO*
Samurai Infantry
Mummy
Dog Mummy
Arabian Fighter
Arabian Soldier
Camel Rider
Chowmein-Conga
Anti Air-Craft
Spike Bunker
Man Eater
W.Shielded Soldier
Snowman
Mars People*
Samurai Planes
Marco
Eri
Tarma
Fio
Fat Marco
Fat Tarma
Fat Fio
Soldier
10Mil Taro
Abul Abbas
Ostrich Slug
SV-Camel
SV-001
Commander
All Unit Spawners (E.G 3-Ton, Mummy Generator)
Somehow, I think the tar man is quite OP, because it has low AP cost, high attack power, and fast cool down. This makes the decks it has tar man unstoppable in early games or short maps
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  #2037  
Old Today, 10:01 AM
xmani3k xmani3k is offline
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Join Date: Jan 2014
Posts: 56
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F-8, stop to quote the entire post, you litter page.
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  #2038  
Old Today, 11:06 AM
F-8 F-8 is offline
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Join Date: Jan 2015
Posts: 21
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OK sorry for any inconvenience.
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  #2039  
Old Today, 11:40 AM
VentusEX VentusEX is online now
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Join Date: Jul 2014
Posts: 32
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Quote:
Originally Posted by casualgamer27 View Post
VentusEX and Hyun both gave great advice.


btw, I know this has been asked many times... How do you guys take out hunter walker when it is spawned early in the game? The ptol slug special attack hits it but will not kill the hunter walker. The slug flyer has to be very high in the sky for the special to hit. By the time shoe or karn can be spawned it already walked away. The hunter walker needs a bigger hit box...
Pto slug + protogunner can take down hunters walkers easily, you can use lv armor special to hit it but it's kinda tricky.
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