Patchwork Battles - Post GDC Thread

Discussion in 'Upcoming iOS Games' started by jlach, Mar 13, 2012.

  1. jlach

    jlach Well-Known Member

    Mar 12, 2011
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    Sr. Applications Engineer.
    Middletown, CT
    #1 jlach, Mar 13, 2012
    Last edited: Mar 13, 2012
    After some debate here at Patchwork Games, we decided it was time for a new Patchwork Battles thread. The old thread, while serving it's purpose, was so outdated that it wasn't worth updating.

    For those of you don't know what Patchwork Battles is, let's get you up to speed...

    With all that marketing hoopla out of the way, let's talk about the game shall we? Patchwork Battles is a strategic RPG that offers up new twists on a lot of traditional formulas. What, exactly, does that mean you ask? Let's find out.

    Battle System
    Patchwork Battles introduces a new type of battle system we've named the Reactionary Battle System (RBS for short). This system, while heavily influenced by the traditional Active Time Battle (ATB) system, offers up a new twist. Instead of Wait > Act > Repeat, the RBS adds a new element known as Reactions. These Reactions are skills you can use, when certain conditions are met, in reaction to an action another Mimic took. For instance, you can react to an attack by dodging it or react to a buff cast by your Mimic and make it stronger.

    With this system, battles become more fluid and more strategic. What action should you react to and which reaction should you use? If you dodge now, and it goes on cooldown, will be you be able to withstand the major attack coming from the boss? The RBS, while enjoyable by casual and hard core fans alike, really shines in the hands of those who have mastered swift reactions and quick decision making.

    Character Classes
    In most traditional turn-based RPGs you're giving a set of 4-6 character's to play, each with their own unique class. Sometimes you can even change these classes. But never can you make your own class. This is where Patchwork Battles comes in. You're given 8 Mimic Types to work with: The Knight, The Monk, The Bard, The Rogue, The Druid, The Priest, The Wizard, and The Mentalist (names may change!). With these 8 types, and mimic body parts, you're given complete freedom to create any combination you want. Want to rock our a Mimic in full Knight parts? Go for it. Want to sport a Rogue/Wizard mix? Do it up my friend. The combinations are boundless and the possibilities endless.

    Features
    • Graphics that look hand-crafted from real-world materials: Enjoy a visual showcase of moving
      kinetic background art and characters that look made from life-like crafting materials.
    • Your choices define your class, not the other way around: Want to play a fire-balling slinging rogue
      or a warrior who can heal in a pinch? Create your own classes with a unique customization system that lets
      you mix and match body parts from different classes.
    • Reactionary Battle System (RBS): Patchwork Battle adds a new phase of reaction-based interrupts to
      the classic “move and act” battle systems of other RPGs. Dodge, counterattack, parry, or counterspell to
      thwart your opponent’s actions. Or apply reactionary buffs to make your allies better.
    • Item Crafting: Find crafting materials from fallen enemies and use them to create hundreds of items,
      including weapons, armor, patchwork parts, and patches to customize your mimics.
    • Battle against friends: Patchwork Battles also offers competitive multiplayer, where players can
      challenge others to see whose self-crafted mimics and mastery of the RBS reigns supreme.

    Please note that the above two sections were purposefully left vague as we will be releasing more and more information on these subjects at we get closer to release.

    Early Alpha (GDC) Trailer? Yeah, we got one of those.


    More Media...
    Battle Time! (Early Alpha)
    [​IMG]


    So there we have it: another introduction to Patchwork Battles, but this time we're a heck of a lot of closer to release. Any questions, thoughts, suggestions, ect please do not hesitate to share. We are EXTREMELY interested in what the community has to say and the suggestions they make.

    Thanks for reading!

    - The Patchwork Battles Team.
     
  2. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    College Student
    Ohio, USA
    Man, I've been waiting for this!
     
  3. Brimah

    Brimah Well-Known Member

    Jun 16, 2009
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    #3 Brimah, Mar 13, 2012
    Last edited: Mar 13, 2012
    Really like the art work and the concept. So do you control only one person or is do you have a party? Going to definitly keep my eye on this one!

    Edit: just saw in the screen shot there are 2 characters, so assuming party based, which I was hoping for!
     
  4. DaGreen1

    DaGreen1 Well-Known Member

    Mar 9, 2012
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    Florida
    Oh god, I'm having flashbacks to Paper Mario, the original N64 version, and I'm liking it.

    Actually, it seems like it's Paper Mario meets Final Fantasy + PvP.
     
  5. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Looking really good so far.
     
  6. TIMELESS

    TIMELESS Well-Known Member

    Sep 10, 2009
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    This looks great will be waiting for this game also.
     
  7. cubegrinder

    cubegrinder Active Member

    Feb 22, 2012
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    USA
    I love the style! Can't wait to play this!
     
  8. jlach

    jlach Well-Known Member

    Mar 12, 2011
    91
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    Sr. Applications Engineer.
    Middletown, CT
    First off, thanks everyone for the interest/kind words.

    We know :) We'll be looking for alpha/beta testers in the next month or so, and you're definitely first on our list, haha.

    Patchwork is party based, with a max size of 4 mimics on the battle field at once. The amount of "reserve" mimics you can have is limited only by the amount of parts you find/craft.

    We currently do not have plans to allow reserve mimics to be swapped into battle mid-fight but it's something we've discussed.

    While we have not borrowed much from Paper Mario, I think the Paper Mario + Final Fantasy is a good comparison. While we do a lot of things different, that genre is really where the idea started :)
     
  9. DaGreen1

    DaGreen1 Well-Known Member

    Mar 9, 2012
    159
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    Florida
    Put me on that list to test this awesome looking game.
     
  10. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Wow this is looking pretty nice, love the concept. I'll gladly sign up for trsting this in the future.
     
  11. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
    2,869
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    College Student
    Ohio, USA
    Awesome! I can't wait to try out the combat system.
     
  12. Jeezebel

    Jeezebel New Member

    Feb 27, 2012
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    Looks great!Looking forward to it.
     
  13. geekstuff

    geekstuff Active Member

    Mar 5, 2012
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    Student
    like the art work!
     
  14. jlach

    jlach Well-Known Member

    Mar 12, 2011
    91
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    Sr. Applications Engineer.
    Middletown, CT
    Time for an update, me thinks. I'd like to take a quick minute to introduce one of the Mimic types found in Patchwork Battles: The Knight


    [​IMG]
    Pictured is above both the Male (Left) and Female (Right) version of the Knight.

    Below are some skills available to those Mimics who have a Knight part equipped:

     

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