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How am i making a game with unity? [dev. 0.6]

01-30-2018, 12:35 PM
#1
Joined: Dec 2017
Posts: 2
How am i making a game with unity? [dev. 0.6]

[DEV.0.6]​

Good Evening! How are you doing?
I was doing a devlog on my side and I thought, Oh my maybe some guys would be interested to follow the development on my new mobile game. I am making this game with Unity.


Here are the day news:

  1. Creation of Script_DontDestroy with variable DontDestroy (transform.gameObject);
  1. Creating the Scene_Manager script
  1. Scenes Creations (currently 3 scenes)
  1. Creating Script_Scene_Loading
  1. I fixed some problems with scripts that did not work because I transferred scripts to the Loading scene. At first they were all in the same scene (so it was easy ) so I had to fix all that
  1. Creation of the first BONUS: When we click a lot of times on the character that we report + sub.
  1. Adding $$$ directly to Cash TOTAL.
  1. A cool thing is that when you click a lot of times on the rabbit, the rabbit will then move super fast in all directions for a few seconds.


And a little video instagram
( You can follow my Instagram`s account, its free so why not =) )

https://www.instagram.com/p/BekDZayh...-by=hecopagnie

[DEV.0.6]​
02-02-2018, 02:25 AM
#2
Joined: Dec 2017
Posts: 2
How am i making a game with unity? [dev. 0.7]

[DEVELOPMENT 0.7]

Hiiiii!

I'am back with some new features:


Screenshot showing the New Evolution Discovery interface

And the link to Instagram to see what it gives in VIDEO
https://www.instagram.com/p/BeryUpVBvdG ... hecopagnie
OR Facebook
https://www.facebook.com/Hecopagnie/...2239590922805/


-I had a duplicate appearance of Prefab Boxing at each appearance of this prefab 2 Boxing Prefabs were created. Fixed!
-Creating a PLAY Function to Activate a Corutine for Boxing Prefects
-I had a Préfab boxing that appeared in my LOADING scene when it was supposed to appear in my GAME scene. So I had to activate my Scene_Game as Scene Active.
-Set up in Scene UI, panel New_Evolution_Discover
-In Illustrator I created a spiral star
-Creation of the New Evolution Counter script
-Creation of a LIST variable to list all the evolutions discovered
-Setting up a function to activate the UI NEW EVOLUTION panel
-Creating a MASK Component to prevent anything from happening and lousy
-Adjust the Canvas Scale to the height of my resolution


Screenshot showing the settings of the Canvas Scaler​




[DEVELOPMENT 0.7]​

Curious about others games I made?: http://www.hecopagnie.com/