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  #11  
Old 02-06-2014, 10:12 AM
ShawnM ShawnM is offline
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Quote:
Originally Posted by ste86uk View Post
Sent you a PM : )
Great! I just sent you an invite through TestFlight
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  #12  
Old 02-06-2014, 10:38 AM
Cynuyt Cynuyt is offline
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This look cool and polish, look forward to try.
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  #13  
Old 02-11-2014, 10:26 AM
ShawnM ShawnM is offline
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Default Submitted to App Store

I've submitted Lil Smasher to the iOS App Store and I'm now waiting for review. I am implementing a "Staging" time between when the app is approved and when it will be available on the App Store. My question to other devs and possibly any TouchArcade staff that may be reading:

- What should be the length of time between contacting press with promo codes and unleashing my game live on the App Store? I've read 1 week, 2 weeks, and even a month is needed to give press enough time to review and write.

Thanks!
Shawn
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  #14  
Old 02-26-2014, 07:25 AM
ShawnM ShawnM is offline
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Lil Smasher has been approved for distribution in the iOS App Store and will be available (for free) on March 13th!

• 21 Unique Puzzles
• One touch controls
• Free to play with one 99˘ In-App-Purchase to remove ads if ads bug ya!

If you are a game reviewer and would like a promo code, please PM me.


Low bandwidth Version | Pop Up

Last edited by ShawnM; 02-26-2014 at 07:29 AM..
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  #15  
Old 02-26-2014, 10:33 AM
EngagingGames EngagingGames is offline
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Congrats on making it to launch! I've kept an eye on this(from a distance) since you first posted a webplayer build on Unity's forums. I absolutely love Gary and his expressions and the game in general for that matter. Can't wait to pick it up when it launches!

Congrats again and I hope it gets the attention that it definitely deserves.
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  #16  
Old 02-26-2014, 07:06 PM
ShawnM ShawnM is offline
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Quote:
Originally Posted by EngagingGames View Post
Congrats on making it to launch! I've kept an eye on this(from a distance) since you first posted a webplayer build on Unity's forums. I absolutely love Gary and his expressions and the game in general for that matter. Can't wait to pick it up when it launches!

Congrats again and I hope it gets the attention that it definitely deserves.
Thank you for the kind words! Yes, this project has been going on for almost a year now. Lots of ups and downs. I am extremely happy to be launching
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  #17  
Old 03-06-2014, 11:31 AM
EngagingGames EngagingGames is offline
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Quote:
Originally Posted by ShawnM View Post
Thank you for the kind words! Yes, this project has been going on for almost a year now. Lots of ups and downs. I am extremely happy to be launching
You're welcome! Yeah, I know how that is…awesome that you were able to see it through to the end. Just one more week now. Can't wait!
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  #18  
Old 03-08-2014, 07:38 AM
ShawnM ShawnM is offline
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Quote:
Originally Posted by EngagingGames View Post
You're welcome! Yeah, I know how that is…awesome that you were able to see it through to the end. Just one more week now. Can't wait!
Thanks! However, there has been a slight change in plans. While trying to generate a PR buzz for Lil Smasher I realized an undeniable truth.. I am terrible at marketing. So.. I'm happy to announce that Lil Smasher now has a publisher! Consequently, the release date is being pushed a bit. It is no longer March 13th. It should be on or around March 20th. I will post details here soon!
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  #19  
Old 03-14-2014, 03:27 PM
ShawnM ShawnM is offline
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I was just interviewed about Lil Smasher on Shoost:

Smashin’ it up with Lil Smasher: An interview with creator Shawn McInerney
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  #20  
Old 03-14-2014, 04:09 PM
Lavender Lavender is offline
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Congratulations!
This is one of my favorite games I've ever beta tested. Thank you for that!

When I have the time, I'll write a nice review for you to do with whatever you want.

I wish you luck & popularity!
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