Bardbarian

Discussion in 'Upcoming iOS Games' started by bardbarian, Feb 4, 2013.

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  1. bardbarian

    bardbarian Member

    Jan 24, 2013
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    Hey everyone, long time touch arcade user, first time posting.

    Excited to announce that I am currently working on an ios/android game called Bardbarian! Would love to hear what you guys think as we go along, as I know many of you have valuable input. If you'd like to follow along with development please check out http://www.treefortress.com

    Thanks so much and I look forward to hopefully talking with some of you as we go!
     

    Attached Files:

  2. mrmikeg

    mrmikeg Member

    Feb 7, 2013
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    Looks great just posted on your blog!
     
  3. baDa

    baDa Active Member

    Nov 26, 2009
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    Creative Director
    CWB - Brazil
    Eyecandy *_*!
     
  4. bardbarian

    bardbarian Member

    Jan 24, 2013
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    Thanks so much guys! Posting a big update on Monday with some of the work we did these past 2 weeks including animations and effects.

    For those interested were actually using spriter (brashmonkey.com) to build all our animations so we get beautiful and smooth code driven in-game animations!

    Excited to share some of the progress! Until then I leave these:

    http://cl.ly/image/1D252M0f0g3d

    http://cl.ly/image/3P1c36022a2g
     
  5. bardbarian

    bardbarian Member

    Jan 24, 2013
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  6. mrmikeg

    mrmikeg Member

    Feb 7, 2013
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    Looking great!

    Love that stretch added to his face on that head banging.

    What are you guys using to make your game?
     
  7. bardbarian

    bardbarian Member

    Jan 24, 2013
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    Thanks so much! Having a lot of fun with the art for this game.

    We're building Bardbarian on top Adobe AIR, using the Starling Framework for easy GPU based rendering. This lets us easily support iOS, Android, BB10 and Steam (fingers crossed!) with great performance.

    To generate our animations, we're using a really cool kickstarter funded tool called Spriter, which you can read all about here:
    http://treefortress.com/introducing-spriteras-play-spriter-animations-scml-with-starling/

    Here's a quick benchmark of the kind of performance we're seeing in Flash/AIR:
    http://treefortress.com/new-spriteras-benchmark/


    UPDATE! Currently working on the store/upgrade shop UI: http://cl.ly/image/1W270q2s2W1p
     
  8. mrmikeg

    mrmikeg Member

    Feb 7, 2013
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    Super Rad guys! Looking forward to all the updates.
     
  9. KennyK

    KennyK Well-Known Member

    Hi there, you may want to repost your game in the Upcoming section here. I'm sure you'll get much more feedback that way.

    Welcome to the TA forums and good luck in your development :)
     
  10. bardbarian

    bardbarian Member

    Jan 24, 2013
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    Bardbarian

    Hey everyone!

    My name is Mike Gaboury and I'm working on a game called Bardbarian!

    About the game:

    Bardbarian is a mobile game we’re developing for iOS and Android. You play as Brad the Barbarian, woken up from his sleep to the sounds of his town under siege. Tired of always fighting, Brad decides he wants nothing to do with being a Barbarian anymore, and in a last minute decision, grabs an instrument instead of a weapon. Using his totally sweet axe-lute he sets out to be the bard he always dreamed to be.

    We're building Bardbarian on top Adobe AIR, using the Starling Framework for easy GPU based rendering. This lets us easily support iOS, Android, BB10 and Steam (fingers crossed!) with great performance.

    To generate our animations, we're using a really cool kickstarter funded tool called Spriter, which you can read all about here:
    http://treefortress.com/introducing-...with-starling/

    Here's a quick benchmark of the kind of performance we're seeing in Flash/AIR:
    http://treefortress.com/new-spriteras-benchmark/


    You can follow our dev progress via:
    Our website
    Twitter
    Facebook


    Pics:
    I'm Currently working on the store/upgrade shop UI: http://cl.ly/image/1W270q2s2W1p

    The title screen:
    http://cl.ly/image/3B0K0u3o3Y2H

    Brad's victory headbang:
    http://cl.ly/image/1D252M0f0g3d

    Some very early gameplay (excuse the low framerate, screen recording kills my computer):
    http://www.youtube.com/watch?v=jyVkGxEjW1c
     
  11. KevinS

    KevinS Well-Known Member

    Apr 15, 2012
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  12. bardbarian

    bardbarian Member

    Jan 24, 2013
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  13. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    #13 esdotdev, Mar 28, 2013
    Last edited: Mar 28, 2013
    Hey Guys, my name's Shawn and I'm the primary developer on Bardbarian, and by primary, of course, I mean ONLY :p

    We’ve put together a massive dev update this time around, check out the TreeFortress blog!
    http://treefortress.com/dev-update-2-bardbarian-treefortress/

    [​IMG]

    If you’re not familiar, Bardbarian is an iOS/Android game, built with Adobe AIR and the Starling Framework, and is slated for a Spring/Summer release in 2013. Follow us directly if you’re interested!
     
  14. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    #14 esdotdev, Mar 28, 2013
    Last edited: Mar 29, 2013
    double post
     
  15. HitStop

    HitStop Well-Known Member

    Jul 26, 2012
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    iOS developer
    Adobe AIR and the Starling Framework? Hm, you have piqued my interest. I look forward to reading about your workflow.
     
  16. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    A 360-degree move Call of Snakes/Nimble Quest?

    Color me interested.
     
  17. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    Ya those guys sorta scooped us on this mechanic. We weren't inspired by them at all though, rather this little online gem:
    http://armorgames.com/play/13945/snake-squad
     
  18. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
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    Clinician
    Maine!
    Just stumbled onto this thread...

    Yes please! Looks GREAT!:D

    DBC
     
  19. esdotdev

    esdotdev Well-Known Member

    Nov 24, 2011
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    #20 esdotdev, Apr 9, 2013
    Last edited: Apr 9, 2013
    Quick video of how our shop is shaping up!
    [​IMG]

    We're hoping to post a playable Desktop demo for your guys soon, Mike is doing some kick-ass work on the Town Art and we can't wait to show it off, we're also starting to get some of the final Audio tracks in and they're sounding awesome (that is not is in the video btw).

    Just trying to hammer out the core gameplay and various enemy AI's and we should have something kinda almost fun!
     

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