Blade Master At Apple now; awaiting approval. Aramis, youngest son of a powerful warlord and king, overshadowed by his elder brothers, finally given the chance to prove himself on the eve of a great war. Become the fearless young warrior, journeying on quests both secret and great. On discovering ancient secrets, you could hold the key to winning the war raging on your borders... a huge world filled with magical, terrible creatures and a fun cast of characters; a vast arsenal of weaponry and tools; 3 weapon classes, each with their own devastating attacks; real-time battle system; multiple, inter-linking quests, which open up new tasks; sophisticated merchant system featuring fluctuating prices; numerous potions and magical powers; spectacularly animated battle moves. Screens Video trailer coming soon. Thanks
Ack. Too bad, again. I like Zenonia, for example, but I am more the turn-based-strategy type of player, like Final Fantasy. And now, another real time battle system. Why not making an option to choose if the players want their combats in real-time hack-n-slay-style or as a strategy turn-based element? With this option you would touch both fractions of roleplay gamers. Might double your sales, if the game is good. The graphics, btw., seem to be very nice.
How about some more info, is it side scrolling on a flat plain like Zombieville, or can you move up and down as well like Castle Crashers or Final Fight? Are there long scrolling stages (both in combat and explore mode) or is it just a fixed arena where you have to wait on enemies to trot to you?
I don't know...dragon sword wasn't all that bad. At least it was better than what everyone made it out to be. Besides, this does look very interesting.
lots of questions, a few answers might be nice. looks good, but everyone's right, we need some video or some explanation as to how this game plays.