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  #51  
Old 01-29-2013, 12:14 PM
lena lena is offline
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iPad, OS 4.x
 
Join Date: Mar 2011
Posts: 693
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I think this game is great. The art is wonderful, and I also like the scoring. I wish I was just a bit better at it though. I read how Nissa (in the TA review) describes how satisfying it is to pull off a perfect run, and I'm sure that's true. But I have never had anything near that. So often the orange notes are in between tons of pink enemies, and my shield takes too long to regenerate, so instead of a nice symphony I'm hearing lots of error notes. Any tips from people who are actually good at this?
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  #52  
Old 01-29-2013, 03:00 PM
jonbro jonbro is offline
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Join Date: Nov 2010
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It is actually a really hard game! don't worry if you don't get perfect runs, I still haven't on some of the levels, and I have played the game more than most people. In fact, some of the user contributed levels are totally bonkers, and I will need to practice a bunch to get high on those leaderboards.

One thing that helps for me is not being afraid of restarting. You can get the rhythm eventually I think.

Also, we are probably going to put in some minor tweaks on the next build that will make the controls a little bit smoother.
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  #53  
Old 01-30-2013, 02:29 AM
lena lena is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by jonbro View Post
It is actually a really hard game!
Ha, thanks for confirming that it's the game, not me

I will keep practicing because the game is certainly worth it. Even though I am still far from a perfect run, I do have "perfect segments" every once in a while, and that's great indeed, when everything falls into place, I have a 30x multiplier, and I pick up a few orange notes in a row, avoiding all enemies.
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  #54  
Old 01-30-2013, 08:06 AM
Andy C83 Andy C83 is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Oct 2010
Location: Over The Rainbow
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Only played the first couple of levels, so far I'm liking it. The scoring seems pretty unique, the art and music are cool.

The leaderboards still seem to be broken, though. Or is it just me?
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  #55  
Old 01-30-2013, 08:27 AM
morgantj morgantj is offline
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iPad 2, iOS 5.x
 
Join Date: Dec 2011
Posts: 111
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Quote:
Originally Posted by jonbro View Post
the looping of elements: orange and blues that you pick up should loop for 4 screens (including the one it is on), the pinks (enemies) don't loop at all and just play for the one screen. Blues only play if you pick them up though.
Ah! Thank you. That helps alot.
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  #56  
Old 02-06-2013, 10:33 AM
jonbro jonbro is offline
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Join Date: Nov 2010
Posts: 64
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We just submitted an update, and barring any last minute bugs found by testers, it should be out soon.

- tracked down two crashing bugs. Should be waaay more stable.
- gameplay tweaks. should have less surprise hits by enemies.
- tweaked editor to make the bonus button easier to hit.

annnd

- a whole new world!
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  #57  
Old 02-11-2013, 08:18 AM
amazingrolo amazingrolo is offline
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iPhone 4, iOS 5.x
 
Join Date: Aug 2012
Location: Edinburgh, Scotland
Posts: 24
Default update!

Hey folks, just to let you know, the Wave Trip update will be coming out tomorrow!

As Jon mentioned, we added a whole new world with new sounds and new levels, in addition to bug fixes and a few extra tweaks for good measure.

Let us know how it works for you all.
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  #58  
Old 02-11-2013, 08:33 AM
krautboy krautboy is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Apr 2011
Posts: 385
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Awesome! Looking forward to the new sounds.
The game can be hard indeed but for me it's just the music that i'm playing for,not the scores.
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  #59  
Old 02-13-2013, 04:29 AM
jonbro jonbro is offline
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Posts: 64
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Update (and update to the update) are now live on the store!
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  #60  
Old 02-18-2013, 03:37 PM
lena lena is offline
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Join Date: Mar 2011
Posts: 693
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The city levels are wonderful and beautiful! Thank you very much for the update.
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