First person 2D games?

09-18-2013, 08:19 AM
#51
I give up.
09-18-2013, 08:57 AM
#52
Quote:
Originally Posted by drelbs View Post
Had to think long and carefully before answering this thread.

The Operation Wolf game on iOS is Operation WOW.

What I'm thinking of is something like the old Jurassic Park for Sega CD which is built out of sliding 360 panorama screens which you interact with (like if you stood in one spot and rotated around.) A really nifty old game if you can find it (and get it running.)

YouTube: video
That jurrasic park game looks cool.
But yeah, this pretty much leaves iWolf and adventure games here.
09-18-2013, 09:52 AM
#53
Quote:
Originally Posted by nightc1 View Post
Year Walk has depth through layers and walking forward to the next layer. I'm not sure it's possible to have a 2d first person game where you can move around other than maybe a very basic adventure game like Transylvania Adventure.
Year Walk (the exploring part) is considered a game with 2D graphics and 2D gameplay by everyone... Even by devs themselves. But it was indeed done in a 3D engine (Unity 3D). However the engine does not play a role anywmore in determining whether a game is 3D or not. A ton of 2D games are done in 3D engines. And should, according to you, be put into the "3D games folder".

Transylvania Adventure is not the kind of game I'm looking for in this thread, but it does look pretty cool and it seems like it has some depth to it. Is it any good? 5$ seems pretty expensive though... However I'm willing to buy it if it's any good and offers a good amount of play time.

Quote:
Originally Posted by saansilt View Post
That jurrasic park game looks cool.
Agreed, thanks for that post drelbs. That's the kind of replies I was hoping to get and not some philosophic theories that this thread turned into.
09-18-2013, 10:29 AM
#54
Quote:
Originally Posted by Primoz View Post
Agreed, thanks for that post drelbs. That's the kind of replies I was hoping to get and not some philosophic theories that this thread turned into.
He pretty much did all I could figure.
Aw well.
12-14-2013, 01:51 PM
#55
I'm working on a first-person 2D game called POV for a school project at the NYU Game Center. To clarify, it's a game that confines the player's movement AND view to a horizontal plane. To make the space navigable/nice-looking, I show a normal screen height's worth of the same infinitely thin line that contains all the visual data.

Let me tell you, making this be fun is proving to be a doozy.