We're on track to submit the game to Apple on Thursday, hopefully the review process won't take more than a week.
Plane needs work imo Hi There Looks interesting for sure, there are some significant issues with the quality of the aircraft (Needs lots of texture work and fine tuning for details), nav lights are supposed to blink, no IFF (Identify Friend or Foe) indicators, didn't see if you could turn landing lights on and off, Cockpit doesn't look realistic to actual aircraft (I used to work on them in the CAF). Engine exhaust plumes aren't accurate at all for A/B, high power, low power. Will the ship encounter different weather conditions such as wind speed, rain, fog, snow, cross wind, waves (calm, light, medium, heavy) which would cause the deck to pitch and roll (Perhaps include this as a difficulty level along with weather??)? With this in mind, would be nice to start of easy and build up to difficult with various weather and seas condition, but need some basic touch and goes as well as easy calm with no wind landings under belt to get feel for controls and aircraft, then build up the difficulty Would like to see where the buttons are for controlling the aircraft as I don't recall seeing any in the screenshots. Is control available exterior view as well as cockpit view? Indicators on the flight deck are pretty realistic, great job there! I Know i'm late to the game ha but there is feedback for a patch Good luck with it
Oh! Not sure we will be seeing this before Christmas then isn't next week the last week for releases? Fingers crossed anyway. This is what I'm going to be imagining while playing (skip to 6.30 in the video) http://youtu.be/ccLTPIYmYO0 I used to love the krypton factor.
The game has been in review for 4 days now. We're hoping it will be approved within the next 1-2 days. Here are some new screens in the mean time.