Fara: A New Action RPG by Ex id Mobile Devs

Discussion in 'Upcoming iOS Games' started by pixelandtexel, Aug 15, 2011.

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  1. pixelandtexel

    pixelandtexel Active Member

    #1 pixelandtexel, Aug 15, 2011
    Last edited: Oct 11, 2011
    *UPDATE 10/11/11 - Fara Release Date and Official Trailer*

    Hello! We're really excited today to be able to share the official release date and trailer for our upcoming iOS action RPG, Fara. The game will be released on 10/21/11 and the trailer is available to view here:



    Thanks and we'll update again soon!

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    *UPDATE 9/27/11*

    Hi everyone! Just a quick update on Fara, the new iOS Action RPG by Pixel and Texel! We are pleased to announce that Fara is officially in the beta phase.

    Additionally, we'll be announcing Fara's official release date soon. Until then, please check out our blog's gallery with new images of Fara here. Be sure to subscribe/check on this thread often, as well always update it first with new Fara info. Thanks!

    -------------------------------------------------------------------------------------------------------------------------------------

    Hello! I’m Andrew and I’m the Creative Director at Pixel and Texel. Our new game, Fara, was previewed a few weeks ago here on Touch Arcade, but I wanted to stop by and personally say hi to the community! Over the next few months and weeks, we’ll continue to share screenshots, updates to our development, etc here on the forums and we’d love to hear your thoughts on the game!

    [​IMG]

    Pixel and Texel is a two man development studio that we started at the beginning of this year. We previously worked in more traditional studios like id Mobile and Method Solutions on games like the Orcs and Elves series, Wolfenstein/Doom RPG, plus titles for EA, Konami, and Ubisoft on iPhone on iOS and Facebook. After developing for large publishers, we decided that starting a small indie studio was the best way to retain the sense of excitement and passion that led us to make games in the first place. Our mission is to make games that take advantage of touch screen gaming and a modern game engine, but acknowledge their roots in beloved genres.

    [​IMG]

    Our studio’s first iOS game is an action RPG called Fara. Here are some things you can expect from the game (you can also view some gameplay HERE):

    -Intuitive controls (this means no virtual d-pad) based on simple taps and swipes

    -Fully integrated Box 2D physics for puzzles and combat.

    -A mix of traditional action RPG and physics gameplay.

    -Simple menu systems and a quirky, fast paced story. (Our game is streamlined, fun, and straight to the point. We wanted to avoid the convoluted menu systems and stories that many current iOS action RPGs use)

    -Hand painted artwork that mixes pixel art with traditional brushwork. (The game world exists on a giant canvas, so there is little to no repetition)

    -An original soundtrack that mixes chiptune and symphonic styles.

    [​IMG]

    For more info on our studio and the development of Fara, please check out the following links:

    Development Blog: http://www.pixel-n-texel.com/
    Facebook: https://www.facebook.com/pixel.n.texel
    Twitter: http://twitter.com/#!/pixelandtexel

    Thanks and we’ll update everyone on the game’s progress soon!

    [​IMG]
     
  2. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    Wow! This looks amazing! The video is cool too :)
     
  3. arta

    arta Well-Known Member

    Feb 14, 2009
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  4. sakinnuso

    sakinnuso Well-Known Member

    Sep 2, 2010
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    IPAD also?

    My first question with any amazing project with 2D art...

    Is this going to be Universal, and/or are their plans for an iPAD version with such hi resolution art? This game is right up my alley, but iPhone-only development means using the 2x feature on iPADs, which sucks.

    What are you plans? If there's iPAD development, I'll do your kickstarter a.s.a.p.
     
  5. pixelandtexel

    pixelandtexel Active Member

    A Few Questions Answered:

    Hey guys. Thanks for the positive comments! It means a lot to us. Hopefully I can answer a few of the questions:

    sakinnuso: We are developing an iPad version with HD assets right after the iPhone/iPod touch version releases. So feel free to back us on Kickstarter, iPad Fara is in the works!

    arta: We carefully considered whether or not to go the virtual d-pad route for Fara. In the end, the tap/swipe controls we've implemented work well and really play to the strengths of iOS. You can read about that decision here: http://bit.ly/ouh5p2 on our dev blog.
     
  6. Simon Potticary

    Simon Potticary Well-Known Member

    Jul 19, 2010
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    I've gotta say Andrew, this is so up my street. Right now, I can say with confidence that this is the most enthused I've been over an upcoming game since Rage and Infinity Blade at the back end of last year!

    The screenshots you've posted are stunning and it's fantastic to see developers who clearly care very deeply about their project. It's about money, of course it is, but a project also has to really mean something to those who are making it if a game is to be genuinely special.

    I also congratulate you on your stance concerning a virtual d-pad vs intuitive, gesture based controls. There's tons of examples of very tight virtual controls on the App Store, but it's both refreshing and warming to find great games that play to the iDevices core strengths.

    Finally, I'm also pleased to hear that you'll also be supporting the iPad as well as well as iPhone. As an owner of both devices, I personally prefer to play the ubiquitous physics puzzler genre on my iPhone and tend to hold out for an HD or 'for iPad' edition for more meaty adventure and action titles. Early doors yet, but Fara looks like the very game I bought my iPad for.

    I'll certainly be keeping an eye out for more details on Fara.
     
  7. pixelandtexel

    pixelandtexel Active Member

  8. arta

    arta Well-Known Member

    Feb 14, 2009
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    Well, hopefully you've thought out the control scheme. Generally I've found that a lot of devs making controls that "take advantage of the iPhone's strengths" act rather dismissively towards traditional controls. The problem here is that they assume that all virtual controls are unwieldy.

    And since they've never actually bother to actually try some of the better games out there, they don't know what the standard of handling comfort is, and simply assume that simply throwing out some swipe/ tilt scheme is automatically awesome. Rest assured it's not; for every intuitive Infinity Blade success there's a hundred unfortunately awkward Chop Chop Cavemen type mess.

    Your enthusiasm does intrigue me. I just hope you're actually aiming to provide a superior level of control handling comfort and fun for players rather than just fulfilling some mantra from the last dev watercooler shoptalk.
     
  9. arta

    arta Well-Known Member

    Feb 14, 2009
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    $1500 in a week to go. Cutting it close but just might be possible with one final push. :)
     
  10. pixelandtexel

    pixelandtexel Active Member

    @arta. We're a little nervous about Kickstarter as well. Fortunately, we received a a little funding boost yesterday, so we're now 1000 away from our goal. :)
     
  11. arta

    arta Well-Known Member

    Feb 14, 2009
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    Find a couple friends with $500 apiece quick so you can get the whole funding. :D
     
  12. arta

    arta Well-Known Member

    Feb 14, 2009
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    4 days and $570 to go.
     
  13. pixelandtexel

    pixelandtexel Active Member

    A Quick Update

    Hey everyone. Just wanted to post a quick update on our game's progress, as well as our Kickstarter campaign. So far, we've raised 91% of our goal ($4590 of $5000), with 3.5 days left before the deadline! Awesome! We're really excited to be so close to the finish line and we appreciate everyone that has backed us or shared Fara with their friends.

    The game is coming along really well, with us continuing to flesh out the script, quests, as well as optimizing the game for the various iOS devices. We also wanted to share a new gameplay screenshot from the mine region of the game world:

    [​IMG]
     
  14. arta

    arta Well-Known Member

    Feb 14, 2009
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    Looks like you made it.
     
  15. pixelandtexel

    pixelandtexel Active Member

    Kickstarter Success!

    @arta - We did it!

    We are really excited to report that we made our Kickstarter goal. Awesome! We'd also like to thank everyone for spreading the word about Fara. You can read a little update about the campaign here:

    Kickstarter

    Also, we'll continue to post screenshots, video, and general updates in this thread as Fara nears its release date.
     
  16. pixelandtexel

    pixelandtexel Active Member

    Beta Testers Needed!

    Hello everyone! I have updated the first post in this thread with a request for Beta Testers. The first 10 people to private message us will receive a $10 iTunes Gift Certificate and a Beta Tester's Credit in the game. Thanks and we'll update again soon!
     
  17. Looks good, PM sent!
     
  18. juan13

    juan13 Well-Known Member

    Sep 5, 2010
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    PM sent, hopefully quickly enough
     
  19. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    Somewhere
  20. dinoeggs777

    dinoeggs777 Well-Known Member

    Jan 24, 2011
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    Game looks great, and I now have way too many games to look forward to...
    PM sent, hope it's not too late
     

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