Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #71  
Old 10-14-2013, 09:06 AM
Drummerboycroy Drummerboycroy is offline
Senior Member
iPhone 4, iOS 6.x
 
Join Date: Apr 2012
Location: Maine!
Posts: 4,120
Default

Quote:
Originally Posted by Amenbrother View Post
Is this true?...
Well, I can tell you he's very excited about this particular game, having followed it since before it launched... glad it turned out as well as he had hoped.

DBC
Reply With Quote
  #72  
Old 10-14-2013, 10:12 AM
Amenbrother Amenbrother is offline
Senior Member
iPhone 6 Plus, iOS 8.x
 
Join Date: Jun 2011
Posts: 3,659
Default

Quote:
Originally Posted by Drummerboycroy View Post
Well, I can tell you he's very excited about this particular game, having followed it since before it launched... glad it turned out as well as he had hoped.

DBC
Well what do you think sir? Is this a premium game or a freemium game with a price tag? I mean $2 is nothing but its the principal you know?
Reply With Quote
  #73  
Old 10-14-2013, 08:17 PM
TheRybka TheRybka is offline
Member
 
Join Date: Sep 2013
Posts: 63
Default

Hey guys! Just posting here with my opinion of the game. Verdict: I LIKE IT! But if you're interested, read my post, as it's a little unorthodox.
Earlier in the thread, I made a post (influenced by how jaded I am over Gunner Z, or whatever it's called) critiquing devs making things too arduous for their playerbase. The devs behind this app reached out to me and told me they'd hate to lose me as a player. So, I tried this app out!

My first impression is that the graphics are well-done, and by that, I mean that a lot of care has gone into making the enemy models. If a mummy catches you, it's not just a bandage golem. It's got hair jutting out, it's got a crazy face, it's laughing because it has you in its grips. Awesome. Sometimes I run into them just to see that again. The environment itself is a desert, so...aside from some pillars that make you make tactical choices, there's not too much room for creativity there. There are temples (which I have not been in yet) and sandstorms (which I sometimes survive), which help mix things up in that department.

The weapons are cool. So far, I've unlocked the pistol and the crossbow. Here's how it works: as you run, you sometimes see urns - run into them, and you'll either get gems or a key. Keys that you collect are used to unlock chests found while running, which contain weapons. It's not my favorite system, but it lends a balance and a random factor to running. The pistol does a decent job of punching holes in mummies and has a fair bit of ammo. The crossbow one-hit kills anything and can pierce enemies - a nice, powerful, tactical choice! It has a low amount of ammo, however...
*An issue here is that you can't really tell when you've killed an enemy - sometimes you may see it drop, other times you'll be too close for the animation to tell you and you'll be one bullet over or under. I reached out to a dev about this, and he mentioned that it's something that he'd look into rectifying - but with a note that later unlockable weapons have a power curve that allow you to see more easily if enemies have died.

The unorthodox part of this game comes with gems, the game's currency. There are no player stats to upgrade, and no new character skins to buy. With gems, you can either A), unlock gear early, or B), buy keys that you might find in urns. I'm going to branch these into two separate paragraphs.

You get missions in tiers of 3 - kill this many mummies, break this many urns, survive a sandstorm, etc. When you complete a tier, you move up a "level" and unlock something new - a perk or a weapon. Perks come in the form of gear that will make some aspects of your life easier. Want double ammo? Sure! Want to stop losing five gems when you bump into a mummy? Okay. There are plenty here, and you can choose a max of three. Currency can be used to unlock weapons or gear early, which would certainly make getting to the next level easier in some cases. Weapons you find randomly from chests, which is my next point.

Keys drop from urns at a random rate, and using keys on chests is the only way to find weapons during a run. Some may like this, some may not. If you're in a rut of finding keys, you can buy them at an affordable, but not cheap, rate (I haven't gotten very far, but I seem to always have between 3-5 keys - haven't had to buy any yet, but I could if I had to).

The cherry on top is that the devs LOVE constructive feedback. I've been messaging a dev by the name of Mikael since day 1 of having this app, and he and I have had a good back-and-forth about the game. He's helped point out a few things I haven't noticed, and I've given him some player opinions. If you're on the fence about getting this app, let that push you onto the side of buying it. If something in the game doesn't click for you, you can tell them about it!

So, final verdict: A unique app made with care, best seen in the enemies. It can be a bit difficult at times, but with a currency system designed for you to decide what difficulties you want to get over and a dev team that loves to talk to players, you can't go wrong. Additionally, the IAP is not at all necessary for the average player (just additional currency - I doubt you'll need it, but buy it anyway to show some support).
Reply With Quote
  #74  
Old 10-15-2013, 05:06 PM
Drummerboycroy Drummerboycroy is offline
Senior Member
iPhone 4, iOS 6.x
 
Join Date: Apr 2012
Location: Maine!
Posts: 4,120
Default

Quote:
Originally Posted by Amenbrother View Post
Well what do you think sir? Is this a premium game or a freemium game with a price tag? I mean $2 is nothing but its the principal you know?
E-P has already said it, and I've already said it. The way the game exists, sadly it feels more like the latter. I hate saying it, but yeah.

The Emerald thing is what it is. For context, my average score on SS is 2 million coasting, E-P BREATHES endless runners, so take our opinions for what they're worth.

I don't "suck at games," and I have no problem with grinding, but the "one step forward, two steps back" thing just doesn't work in a paid game... even less so in a paid game with IAPs.

The bag might help, but I'm not even interested in seeing how the game plays after I've wasted a slot just to keep my earnings. Seriously increasing pick-ups or seriously decreasing item costs would help, but as it stands? Yeah. That.

DBC
Reply With Quote
  #75  
Old 10-30-2013, 07:53 AM
Habakuk Habakuk is offline
Senior Member
iPad Air 2, iOS 8.x
 
Join Date: Dec 2008
Location: Vienna, Austria
Posts: 3,617
Default

Quote:
Originally Posted by Exact-Psience View Post
ALL control options found in Into the Dead are present in Escape From Doom, and that includes an invisible left/right dynamic stick on the left with the attack on a tap anywhere on the right.
I can’t believe that I have to start always from scratch with the looong text passages and tutorial at the beginning (maybe I’m too stupid to reach level 2). When I’ve switched to other controls than default (urgently recommended on iPad) that tutorial doesn’t work at all (needs default controls—otherwise no progress possible) and you have to kill the game completely (even in multitasking bar) and restart after each dead.

Also there is no auto-rotation. Hard to recommend it even for free. Graphics and atmosphere great, anyway.

Edit: I’m in level 2 now and the game still starts with the tutorial…

Last edited by Habakuk; 10-30-2013 at 09:07 AM..
Reply With Quote
  #76  
Old 10-30-2013, 03:48 PM
Connector Connector is offline
Banned
iPad (4th Gen), iOS 7.x
 
Join Date: May 2012
Location: In the Chatroom
Posts: 15,759
Default

Quote:
Originally Posted by Habakuk View Post
I can’t believe that I have to start always from scratch with the looong text passages and tutorial at the beginning (maybe I’m too stupid to reach level 2). When I’ve switched to other controls than default (urgently recommended on iPad) that tutorial doesn’t work at all (needs default controls—otherwise no progress possible) and you have to kill the game completely (even in multitasking bar) and restart after each dead.

Also there is no auto-rotation. Hard to recommend it even for free. Graphics and atmosphere great, anyway.

Edit: I’m in level 2 now and the game still starts with the tutorial…
Mine doesn't start with the tutorial, thought level 2 would disable it, maybe there is some other way.
Reply With Quote
  #77  
Old 02-18-2014, 02:08 PM
triggerhappylabs triggerhappylabs is offline
Member
 
Join Date: Feb 2012
Posts: 64
Default

They are dead but not forgotten!

TA just reviewed Escape from Doom, check it out.
http://toucharcade.com/2014/02/18/escape-from-doom-review/
Reply With Quote
  #78  
Old 06-09-2014, 11:55 AM
triggerhappylabs triggerhappylabs is offline
Member
 
Join Date: Feb 2012
Posts: 64
Default

Escape from Doom is now FREE.

https://itunes.apple.com/us/app/id674780944?mt=8

Reply With Quote
  #79  
Old 06-09-2014, 12:24 PM
Exact-Psience Exact-Psience is offline
Senior Member
iPad Air, iOS 7.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 16,998
Default

I remember the good and the bad on this one, but i cant find anything on the app update descriptions whether anything's been done to the "losing of emeralds" part.

Im itching to play a decent runner game, and this could be it if without that mechanic.
Reply With Quote
  #80  
Old 09-20-2014, 01:01 AM
triggerhappylabs triggerhappylabs is offline
Member
 
Join Date: Feb 2012
Posts: 64
Default

GORGEUS GAME FOR THE IPHONE 6!

Escape from Doom is FREE for a limited time to celebrate the release of the new iPhone

https://appsto.re/us/qCfoO.i
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright ©2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent