No sorry, also don't forget, getting an update on the Appstore takes a week, this update was already planned and waiting for release when I first heard about the 2nd gen problems it's on the Todo list, but it's not one of the easiest fixes to implement (probably requiring some big rewriting of code)
Nice update, but I'm not a huge fan of the way you implemented 360 movement. Relative touch would have been way better than a virtual stick. And if it must be a virtual stick, is there any way to keep it from being accidentally positioned so close to the screen edge that 180 degrees of that movement becomes impossible?
Just a quick message to say there are plans to release the OST to this game shortly...I'll keep you posted!
I've just spent a few days playing the game, and whilst I certainly appreciate the game there were a couple of frustrations. I found the movement of the ship a bit slow, and as such there were spots it couldn't move quick enough to navigate the caverns properly or avoid bullets. I wish it was more of a traditional '3 lives and done' style, rather than the infinite lives. I've tried to see how far I can get from stage 1, but with no way to replenish energy (pickups? refresh partially at the end of a stage?) its simply too hard to get past maybe four or fives stages without dying. It also seems that the game is a bit 'cheap' at times by sending unavoidable bullets or enemies from behind that diminish stock. Weapon upgrade - was it just me or were the earlier weapons easier to score higher with? I think it was due to keeping your shot percentage high, the more powerful weapons send out more 'bullets', which in turn reduces your shot percentage? Personally I also preferred level 4 over level 5, perhaps some way of selecting the shot after achieving the upgrades would be good? I know that all seems a bit negative, but overall I really did enjoy the game. The retro graphics were way cool (loved the lava rock on world 3). I understand the devs didn't want to just make a gradius or rtype clone, but maybe just taking a little more from yesteryear's shmups would make this a much better one.
In pretty much all the iTunes reviews, problems with the controls were noted. I bought the game anyways but a bit hesitantly. After playing with the game for a bit, I found that in many ways those reviews were right. Great game, but neither of the control options fit well. What I really want is something in between, like the 360 but only up-and-down movement, like a swipe control, with the same speed as the 360 as well...
Game Impressions I just downloaded this yesterday. It's great, but there's one big flaw with the controls. If your thumb comes within some large margin from the left side of the screen, the ship stops moving, and the "stick" recenters. The workaround is to reach in further to the right, which either blocks more of the screen (iPhone), or is extremely uncomfortable (iPad). Other than that issue, I think the responsiveness is just fine.
The virtual pad control and 360 movement option are really quite poor, and were not in the game originally. I think OP just bent to the pressure from people who wanted their shmup to be like all the rest. The game is pretty awesome, and unique, in it's original, intended up/down movement only mode. Personally I think the addition of 360 mode was a big mistake. Everyone will go for that option, and since it was a hasty unplanned addition, it doesn't work well.
Just to let you all know the Neoteria OST has been released, feature length versions of the in game music plus a bonus track! http://gavinharrisonsounds.bandcamp.com/album/neoteria-ost
For all those that enjoyed the music to the game, I've remastered and rereleased it via Bandcamp, currently with a price tag of free / pay what you want! http://gavinharrisonsounds.bandcamp.com/album/neoteria