App description: A game of colorful alchemy.

Very simple mechanics with complex ramifications that will have you planning many moves in advance.

We take minimalism so seriously, that we just about removed the interface altogether. It's just you and the game :)

No In-App Purchases, no ads, no distractions. Enjoy!

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How to Play

The premise is simple: Clear all orbs on the screen with just ONE initial tap. But you'll soon find out this is not always as easy or as straightforward as you might expect. Some color orbs interact with each other, while others will repel. Some even have a life of their own and will move around as they please.

PeteOzzy's comments:
Quote:
NZ Release info:

The Game is out in New Zealand. Size of the app is 32.1 MB.

Price in NZ is $1.29 which should translate to USD $0.99.

Requirements:

Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
A game of colorful alchemy that will change your life forever! (Disclaimer: may not change your life forever)

• Very simple mechanics with complex ramifications that will have you planning many moves in advance.

• We take minimalism so seriously, that we just about removed the interface altogether. It's just you and the game

• No In-App Purchases, no ads, no distractions. Enjoy!

------------------------------------------------------------

How to Play

The premise is simple: Clear all orbs on the screen with just ONE initial tap. But you'll soon find out this is not always as easy or as straightforward as you might expect. Some color orbs interact with each other, while others will repel. Some even have a life of their own and will move around as they please.

iPhone Screenshots:











07-21-2014, 09:46 PM
#21
Gave it another look. Made it a little farther. Got stuck on level 23. It's still a beautiful game but I don't see myself pushing on at this point. I think the new option to rewind back to just prior to starting the reaction is brilliant but if you don't manually select that before the screen starts to fade, the level will begin to reset itself. On level 23, I had it where the level started reacting as the level started fading (it was a really long shot I was hoping for) and the level reset itself. Fortunately, there aren't many moving parts in that one but I kind of feel like the rewind ought to be the default option and that you should be able to reset the puzzle fully if that's what you feel you need to do.

Still, though. Really nice game. Looking forward to seeing the next one.
09-17-2014, 02:07 PM
#22
Well, it took a bit longer than expected, but the second installment is nearly complete. Since it's quite a long and fairly complex game, I've decided to run an open beta for it before I roll it out into the wild. If you're interested, I've opened up a thread here: http://forums.toucharcade.com/showthread.php?t=242708

Last edited by Riajuu; 09-17-2014 at 02:40 PM. Reason: Hyperlink code not working properly.

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