Originally Posted by MidianGTX
That's actually how I imagined it. The 3D part is purely cosmetic, the physics engine only recognizes the front face of the shape just like in the 2D games, and the shapes would only fall on one axis instead of all directions. I think I'd still be pretty hard to do though... getting the shapes to go in front of the other shapes graphics and so on.
Not really that hard to do. As I already draw all the graphics using OpenGL ES, I just need to enable z-buffer and make the shapes really 3D.
That would be a nice thing to prototype, at least, gotta add it to my TODO-list...