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10-16-2013, 07:32 AM
#11
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 9,104
Quite a no-brainer for me.

Hate to do this, but is an Android port anywhere in the pipeline ThreeCubes?

Everyone's favorite chamber of death, doom and decomposition.
10-16-2013, 07:53 AM
#12
Joined: May 2013
Posts: 305
Thank you, undeadcow, for an excellent review, and this game looks like a sure buy for me when it is released in NA in a few hours.

Hopefully, it will run well, with reasonably high graphics settings, on my iPad 3rd generation.

10-16-2013, 08:29 AM
#13
Joined: Oct 2012
Posts: 744
Quote:
Originally Posted by undeadcow View Post
I beta tested Indigo Lake, completing the game in about 8 hours, and can easily recommend Indigo Lake. I can honestly say this was the most genuinely scary experience I've had in iOS gaming, I'll try to highlight some of my thoughts without ruining or discussing anything too specific because Indigo Lake is best experienced first hand.

The atmosphere on display in the app is rich and immersive with rainfall and leaves slow falling everywhere (also giving a good sense of peripheral motion engendering uncertainty and paranoia). The sound design is really great. Some of the ghastly effects are deliciously subtle it's entirely possible to miss (without spoiling it there is an element where it almost feels like something mysterious taps you on the shoulder occasionally). I don't want to ruin anything but there are some crazy WTF! moments that unsettled me. The horror is downright scary but sometimes campy striking me in a wonderful black comedy manner while still retaining some horribly eerie characteristics. Sometimes haunts are subtle but other times the game focuses you into some time pressure situations or makes you look at things that highlight the specters effectively.

The controls are traditional first person shooter (left thumb to look/steer and right thumb to move with tap on perimeter to fire). It's a beautiful game that might be worth the price just to stomp around and check out the environment, Indigo Lake has a great sandbox feel that allows open world exploration. It is a lot of fun just roaming around and finding surprises, there's still cryptic bits that I don't fully understand (for me, odd pillars). With the slow open world pace and unlimited ammo Indigo Lake is much more like a first person adventure game that rewards exploration and puzzle solving (but at times is frantic requiring quick action). One minor quirk was the lack of a reload option, fire shots until the chamber empties then tap to auto-reload (but no reloading partial clips, ammo is unlimited). The adventure game style puzzles were challenging and Indigo Lake does not under estimate the intelligence of it's audience, something I appreciated. Even when stuck by puzzles it often felt like there were threads to follow.

Being able to drive a car is a nice touch but I preferred to walk because the game is so detailed and spooky. The car can go up to 30mph and help you zip around, it seemed fun to me but more as a mini-game than a necessary feature.. your play style may vary. Some of Indigo Lake requires you to trend back and forth over the campground area and can feel fetch quest like but without spoiling I can say the level design is unique allowing for easy backtracking if necessary (and streamlined with a vehicle).

The developers put in a lot of polished touches. The ability to video record your own games within the app is unprecedented. The menu design is nice requiring you to turn your iDevice to access settings or review objectives (this reduces virtual buttons and allows more atmospheric interface focused on game environment). There is a Google glasses tech element where prompts are displayed from a third party onto the world through your headgear that is intelligent and helps guide you early on while in character.

Indigo Lake was a lot of fun, it does world exploration and especially chilling fright effectively so is easy to recommend. You won't want to miss Indigo Lake.If you've followed the upcoming games thread, the developers gave ingenious explanations of optimizing graphics and sound while keeping the game size lower. For example, sound design is a real highlight but based on lower size MIDI sets. There is "real" lighting/shadows (versus just pre-rendered shading drawn on textures). I never got the impression they cut corners and the graphics/sound were top notch.

Thanks Undeadcow, Im glad you liked it! - the sound quality has been increased from 16k samples to 44k samples for the final version.

Metalcasket - Yes there will be an andriod version but we are waiting to see if the ios one is bug free before finishing that off. will have a better idea by the end of the week when the release date will be.

David1953 - it runs with all the effects on an ipad 3! the first update will add even more effects for iphone 5s and what ever they announce on the 22nd.
10-16-2013, 10:42 AM
#14
Joined: Oct 2012
Posts: 744
Just a quick note to ipod 4g users, you may need to reboot your device to make sure there is enough memory also the opening sequence on the boat is a little slow but the frame rate improves when your finally playing.
10-16-2013, 11:00 AM
#15
Joined: Jan 2012
Location: Philippines
Posts: 22,574
Holy crap... Umm.... Guys? You need to play this.

First iOS game that actually puts a bit of fear in me for real.

The game's atmosphere is pretty intense. Good sound effects accompany it, although at first i though the car ride needs more sound effects like screeching on sand, or something like that. But, once i got out of the car, I forget about this minor flaw coz the rest of the game really sets the mood. The sounds, the visuals, the blurs, the weather effects, the random leaves, everything.

The tilt to access menus or objectives is a brilliant choice, IMO, as it removes unnecessary clutter on the game screen, which significantly helps in keeping the game's atmosphere solid.

One thing i'd like to comment on is, if possible, remove the tap-to shoot on the left side of the screen. Also, when you have your right thumb touching the screen, the movement has an added inertia, which doesnt seem necessary in my opinion.

Everything else in the game is so well done. Im also really impressed that this game is less than 150mb installed, and this much mood and tone incorporated in it.

This is easily one of the best $2 purchases EVER.

I still have to play my other purchases, but this looks like a strong GotW candidate already.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

Last edited by Exact-Psience; 10-16-2013 at 11:15 AM.
10-16-2013, 11:03 AM
#16
Joined: May 2012
Location: In the Chatroom
Posts: 15,519
Looking forward to trying this one, the atmosphere looks really gloomy.
10-16-2013, 11:10 AM
#17
undeadcow, thanks for you review. I usually dismiss games of this genre since the over-saturation of slenderman-type games, but this sounds like a much more rewarding gaming experience.
10-16-2013, 11:20 AM
#18
Joined: Jan 2012
Location: Philippines
Posts: 22,574
@ThreeCubes: I bought the game, but got a message about having my device jailbroken. Will that affect the game at all?

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
10-16-2013, 11:35 AM
#19
Joined: Oct 2012
Posts: 744
Quote:
Originally Posted by Exact-Psience View Post
@ThreeCubes: I bought the game, but got a message about having my device jailbroken. Will that affect the game at all?
Don't worry it does not affect the game at all and once you click close it will never show again on that device.

Thanks for your initial impressions. Out of interest what device/ios version are you using?
10-16-2013, 11:36 AM
#20
Joined: Jan 2012
Location: Philippines
Posts: 22,574
Quote:
Originally Posted by ThreeCubes View Post
Don't worry it does not affect the game at all and once you click close it will never show again on that device.

Thanks for your initial impressions. Out of interest what device/ios version are you using?
Im on iOS 6.1.2, iPad mini... No slowdowns whatsoever. Even the intro on the boat played flawlessly.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword