Feature Preview for Crystals:
Since releasing the Rogue, we've decided to make it our goal to release new content at a much faster pace. We had huge plans for 1.6 and 1.7, and we're still going to bring you everything we have planned. The difference now is when new systems are done, we're going to release them as soon as possible.
The first new system coming soon, which will fully replace Enchanting in Dungeon Quest, is the Crystal System!
Crystals are one of the new item types in 1.6 that will drop in the world starting at floor 1. There will be 20 Crystals (which are stackable) in total, and each Crystal will have a unique ability to augment Items in new and powerful ways.
Ever want to create a Wizard's version of Fate's Travesty? Now you can! Ever want to make your own Blood Magic item? Crystals will be perfect for you.
You start by looting the Crystals in the world, selecting the Crystal in your inventory, and pressing Apply! Once in Apply mode, you'll simply select the item you want to augment with the Crystal.
Most of the time it will cost 1 crystal per augment, but occasionally it will cost more to apply Crystals on rarer items. For some Crystals, like Larimar ( Add Affix ) and Calcite ( Change Elements ), the process is done immediately.
For others, like Fluorite ( Reroll Stat ) and Sapphire ( Change Affix ), you can actually select the affix you want to change.
For the rarest of Crystals, like Topaz ( Add Epic Affix ), Ruby ( Add Legend Affix ), or even Amethyst ( Add Set Affix ), you get to choose from a pool of possible results which should reduce the randomness some in addition to making these rare Crystal feel rewarding.
You're also able to convert up any lower rarity Crystal to the next higher rarity Crystal for 3 of the lower Crystal, and some gold.
Hope you enjoyed this look at Crystals! Next system we'll cover is the other new item that will be dropping in dungeons soon, Mythstones!
Oh and here's the full list of Crystals:
Patch 1.5.1 Now live on iOS
This patch doesn't include any new features, it is a bug fix patch from 1.5.0 release.
Quick run down of changes:
Fixed issues with the following skills:
DoubleShot-charge time reduced
Adjusted the MP cost on the following skills:
- Fix for generating bad (adding 0 to an item) affixes on Legend Items and Pets
- Chakram: Several changes made to the attack speed of the weapon
- Added Affix coloring to change Set affixes and Legend affixes only found on Legend gear.
- Fixed Cooldown on Azure Blade
- Drastically improved the speed of "Sell All" in the inventory screen.
Email firstname.lastname@example.org for any issues you may have!
Hey guys,I need a little piece of advice on my gear,build and pretty much everything xD
Im a level 42 wizard
Sitting at floor 57 atm and having a lot of trouble running monster power levels 5 and above,hell I get one shot by the bosses at monster level 1 and 2
my gear comprises of:
+27.2% crit damage
+8.4% fire damage
+124 hp regen
+0.7 mp leech
+8% arcane dmg
+225 hp regen
+5.9% reduced cd
+0.7% hp leech
+0.6% mp leech
+6.0% arcane dmg
+18.1 crit damage
+7.2% gold find
24 resist poison
+3.8% crit chance
+7.2% poison damage
+17.2% gold find
+111 mp regen
+0.7 mp leech
23.5 poison resist
+6.1% storm proc
+8.8% attack speed
+273 poison damage
18 lighting resist
+19.9% crit damage
+43 shock resist
This is what I'm using and I get my ass cleaned on the floor
got around 150k in gold stashed up with me
Can someone tell me any changes I can make to unleash the wizards potential
I also have a slight issue,everytime I start the game I have to wait a good 2-3 minutes for it to upload assets,while for my friends who play the game have that only for the first time the game is played on the phone,is there a way to fix this?
Ps:sorry for the double post