03-03-2014, 10:48 PM
#51
This has the nicest menu screen I've seen and some of the coolest looking achievements I've seen!
03-04-2014, 06:01 PM
#52
Quote:
Originally Posted by saosijs View Post
Thanks Anton. I understand better what my problem is. There is a small time needed for the mirror to "bloom", be activated and that gets in my way, I guess I'm too impatient (or want too much get a higher score ). Also, an idea might be to make a small centre circle of each mirror insensitive to touch, as so to prevent any possibility of jerky movements. Finally, I'd like to see a sensitivity setting (a slider in Settings for example) that accelerates rotation. What I mean by that is that it would make the beam rotate more than my finger movement actually implies. Hope that makes sense. Maybe only for the initial beam launch and not for the subsequent mirror rotations though.

Last but not least, kudos for your excellent game!
Thank you! I'll pass your feedback to EON Games so they can potentially use some of this when tweaking the game mechanics for the future updates or the sequel.
03-04-2014, 06:40 PM
#53
Quote:
Originally Posted by anton@playmous View Post
Thank you! I'll pass your feedback to EON Games so they can potentially use some of this when tweaking the game mechanics for the future updates or the sequel.
Sequel?! Is that definitely happening? I finished the game last night and am already having withdrawals. :P
03-05-2014, 12:26 PM
#54
Quote:
Originally Posted by AppUnwrapper View Post
Sequel?! Is that definitely happening? I finished the game last night and am already having withdrawals. :P
Nothing official yet!