Tips in marketing this game

Discussion in 'Public Game Developers Forum' started by kestrelmoon, Jun 28, 2013.

  1. kestrelmoon

    kestrelmoon Active Member

    Jun 18, 2013
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    Hello fellow devs,
    We are a really tiny indie studio developing an action squad-based strategy game.
    This is all done with our own custom rendering and physics engine, mostly in C++ with just the UI frontend in objective-C.
    OpenGL ES is used for rendering.
    We have spent quite a bit of time working on this title (and there is still a lot more polishing left to do).
    We are wondering if there are any tips/advice on pushing out a title like this?
    Here is the gameplay trailer/teaser if you are interested:



    Let us know what you think. Any tips/advice from fellow devs will be greatly appreciated!

    - KestrelMoon
     
  2. kestrelmoon

    kestrelmoon Active Member

    Jun 18, 2013
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    Hi guys,
    We are thinking of putting some sort of in game replay feature in the game so you can share on youtube. Do you think this is a good idea for spreading the appeal of the game?

    Any advice/comments will be appreciated from fellow devs!

    Cheers,
    KestrelMoon
     
  3. R3v

    R3v Well-Known Member

    Sep 17, 2012
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    CMO @ PIXEL FEDERATION
    Hi, maybe this article about mobile game marketing is a good start. What's your budget? It's a premium or freemium game?
     
  4. kestrelmoon

    kestrelmoon Active Member

    Jun 18, 2013
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    We are doing freemium for this game. Hopefully it will help in terms of getting new players on board.
     

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