Well, everyone sure does know what gems remained hidden, thanks to our hidden gems topic. But what about tech demos and other graphically intensive games? Wouldn't you want to know more of them? Then here are three games from me: -Motorblast -Race After 1977 -Mass Effect Infiltrator (maybe it's not that unknown, but still it doesn't take the attention it deserves) -Slender Rising -Orc: Vengeance -Fibble HD -Infinite Warrior -Air Mail -All Sky Gamblers Games Keep 'em coming guys!
Mass effect was decent but not that great. Motorblast is fun but waiting on a update to help on touch 4
No. I have tech demos installed on the phone only to show off to my friends what it's capable of. Then I hide in a corner and play Organ trail or Enviro-Bear *oh and Mass effect was a dissapoinment in every aspect.
As for tech demos...no if it cost money I rather buy the game and not have a iap wall I'm looking at you dead trigger.
Of course, I just wanted to list all of graphically superior games, whether it's great or just good. Btw, I find the character textures in ME brilliant.
Well...Personally I love seeing my device's capacity and pushing it's limits. But that's just a matter of opinion. For example, I really had fun for some time while playing DT. As a gamer I want to try every type of games, including retro games and graphically insane games, even tech demos. I think they are offering quite fun for a limited time.
Crazy Hedgy is not only the best 3D platformer on the AppStore, but also one of the best looking games on the platform. It needs more attention. Most newer Gameloft titles are very impressive graphically, don't know how "popular" TDKR just looks sick on new devices and is completely open world. I would absolutely love it were it not for the crappy button-mashing combat. Likewise NOVA 3 and MC4 are very impressive. Any of the Sky Gamblers games, again don't know how well known they are but they're good and very impressive. Bladeslinger looks better than any current gen console game I've ever seen, thanks to being full retina on the iPad and also having some pretty slick realtime, dynamic shadow casting on objects and characters, DOF and a bevy of other goodies. The framerate is rock-solid, too. Pity about the controls. Again this is fairly well known I think. Not necessarily "graphically intense", but Gunman Clive has a very cool art style that I love. Apocalypse Max is also a winner in the graphical department for 2D platformers/shooters. We all know and love/hate Dead Trigger as the #1 tech demo. Dead Space by Ironmonkey (before the merge with Firemint) is still one of the best looking games on the AppStore and is the best horror game to boot. That game is just excellent on so many levels. At the time of release it was well known, but 2 years have past (wow!) and newbies to the platform would do well to check it out. Slender Rising looks quite good and is an excellent game. The visuals are a good example of graphics serving a game's atmosphere rather than consuming it. You should already know of and played Bastion, but in case you haven't that game deserves to be on this list. It looks great and plays better. World of Goo had a great artstyle and looks quite nice. Wish they would update for retina though. Orc: Vengeance by Chillingo looks good, but it can't scratch that Diablo itch due to a painful lack of loot and linear level design. Galaxy on Fire 2 looks quite pretty but I could never get into it. Tiny Troopers is also a great looking game and a lot of fun Infinite Warrior looks pretty good too, just isn't my style Air Mail is absolutely gorgeous. Autumn Dynasty has a very distinct and winning art style. Combat Arms: Zombies and Desert Zombie: Last Stand are both good looking and boring games. Especially Combat Arms. Dark Meadow and Horn look excellent, powered by UE3. Gameloft's Six-Guns is a freemium RDR clone that has some slick visuals and an open world.
Thanks for the long and informative reply. I've already played most of your list, but that Air Mail is just sick! I can't believe I missed that, thanks again. And I have to say, I strongly disagree with you about Dead Space. I'm also a DS fan (yes, I'm fan of lots of games), and I really hated it when I played on my iPad. My main reasons are: -No dismembertmen on the protagonist (excluding the last boss scene) -Awkard and choppy animations -Mediocre Necromorph and character models that insult the entire Dead Space franchise. Anyway, if you are saying it's good, then I'll give it another shot later.
Try Uber Racer. That's got pretty got graphics - glass effect for car windows, dust effect etc. And a pretty good racer too! It's like a watered down MotorStorm on PS3, where you can choose different routes throughout the race.
By all means give it another go. I've played through the 2 PC games and it's just a textbook example of how to do a tie-in for a big console game IMO. I actually thought the animations were overall excellent, plus this was one of the first iOS 3D titles to use ragdoll physics. Agree that the necros could use some better textures. Keep in kind that this game was compatible with all iOS device models, though. Firemonkeys currently have a "secret project" that the press wasn't allowed into while previewing NFS. I hope/pray that it's a DS3 tie-in. God that game would be just unbelievable.
Hmm, not so sure about that. Dead Space was a great game, no doubt, but there were some odd design decisions, graphically. For example, some of the random objects in the background scenery had nice high-res textures, while objects such as the upgrade bench that is accessed throughout the game had horrendous low-res textures. I could never figure out why they would do that.
Thanks for your replies guys. Looks like Mad Processor is quite good at making 3D masterpieces. Also I forgot to add Fibble HD. One of the good examples of Crytek quality.
Agree about Air Mail, thats a great game and one people should be talking about and playing. Think that crept under the radar a bit
Overall the game looked very good. The corpses lying on the ground even had individual fingers and bloody spines/organs protruding (yes I notice these things ) and the general feel of the game was one of great detail and care. The poly count was high as well for both Vandal and the necros, and the iPad 2 enhanced version looked even better (extremely irritating that my iPad 3 & 4 only run the iPad 1 version ) Plus the sound design was very, very good.
Actually I was talking about the models, or meshes. I think the textures are fine, but models are too blocky too look good IMHO. Still scary, though. But if that DS3 project is true...Oh boy...I'm ready to pay 20 bucks for a solid Dead Space game.
I agree, that's why it was odd that the items under the closest scrutiny often had the poorest textures. They stood out like a sore thumb against most of the game which looked great.
Before iOS 6 I could mod the game and run most of the iPad 2 enhancements, but then apple locked it down and now you can't modify app files except the saves. Look at the screenshots for the "HD" version and compare to your own build. There's a big difference in particle effects, AA, necro models, everything. Even some bump mapping. You can't see all of it from the screens but those were the improvements I saw when I hacked it.
Then our last hope is an update from EA which I don't think it will come. Maybe we should mail EA about this situation?