Universal Tiny Rogue (by Ravenous Games)

Discussion in 'Upcoming iOS Games' started by ravenousgames, Oct 20, 2015.

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  1. ravenousgames

    ravenousgames Well-Known Member

    Dec 20, 2009
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    #1 ravenousgames, Oct 20, 2015
    Last edited: Nov 9, 2015
    Hey everyone! We're getting near the end of development of a new game called Tiny Rogue. It's a turn based rogue-like game that we think is pretty fun and difficult! We are hoping to submit in another couple weeks which will hopefully put us around middle of November for a release date!

     
  2. norpai

    norpai Active Member

    Oct 3, 2015
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    It looks super cool!! Loved the pixelated art style. Your other games are amazing too so I'm really looking forward to play this game!
     
  3. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Freaking sweet
     
  4. Sash-O

    Sash-O Well-Known Member

    Feb 13, 2015
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    Ok, I'm in Ravenous! ;)
     
  5. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    Ravenous taking a shot at a roguelike? INSTABUY.
     
  6. Tinytouchtales

    Tinytouchtales Well-Known Member

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    Nice, looks cool.
    Can you explain a bit more. How is it working mechanically, standard 1 turn rogue-like? What are the red numbers on the enemies?
     
  7. rapshin

    rapshin Well-Known Member

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  8. brunagarcez

    brunagarcez Member

    Oct 21, 2015
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    I love the art style!
     
  9. klink

    klink 👮 Spam Police 🚓

    Jul 22, 2013
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    Surprise you don't go for the name Tiny Roguelike. :p
     
  10. ravenousgames

    ravenousgames Well-Known Member

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    Thank you for the kind words. We hope you will enjoy this game as well.

    Thought it would be fun to take a chance on a different type of game. The market has been tough lately, so it's been hard to work on anything but what we are best known for. Suffice to say, it was a pleasant break :)

    It's a standard 1 turn rogue-like. A couple of enemies get 2 action points so they can move twice in a single turn. The red numbers are their health.

    Being for mobile we choose to create a mini roguelike (hence Tiny Rogue) but it meets the roguelike requirements: Random level generation, turn based, permadeath.

    We did talk about that name but opted for Tiny Rogue!
     
  11. ravenousgames

    ravenousgames Well-Known Member

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    [​IMG]

    Here is some gameplay showing a few of the enemies.
     
  12. Exact-Psience

    Exact-Psience Well-Known Member

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    ^Looks really fun. Cant wait to play this :)
     
  13. rezn

    rezn Well-Known Member
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    Mar 8, 2014
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    Oh man. I'm in love. All your other games have kept me busy for hours. And this is adorable.
     
  14. Ty-Ty2020

    Ty-Ty2020 Well-Known Member

    Aug 15, 2015
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    Gosh I cannot wait. Have every one of your games and I am dying to add this to my collection!
     
  15. Modjular

    Modjular Well-Known Member

    Jun 17, 2014
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    Do you guys deviate from the typical formula? Or is it pretty much a standard rogue-like? Because Pixel Dungeon is already a pretty good take on the genre. I'm not sure how different this will be.
     
  16. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    I hate to ask, but I gotta... Do you guys know what the OS requirements will be?
     
  17. Exact-Psience

    Exact-Psience Well-Known Member

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    You realize Pixel Dungeon is a standard roguelike like those made really well even from way before some of us were born, right?
     
  18. ravenousgames

    ravenousgames Well-Known Member

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    #18 ravenousgames, Oct 23, 2015
    Last edited: Oct 23, 2015
    Haven't played Pixel Dungeon, but a quick look shows that it's got a lot more complexity to it (similiar to the original Rogue). Ours is designed to be more focused on quick rounds. Difficulty starts to really ramp up around 5-8 levels deep (30-60 seconds in or so). We've focused on keeping the game simple, fun and accessible. It's also strategic if you want to compete on the leaderboards.

    Not sure yet, we just finished development today. Going to start doing some compatibility testing. Game will probably require iPhone 4S and up and we will probably target iOS 7.0 and up.
     
  19. JasonHPickering

    JasonHPickering Well-Known Member

    Sep 21, 2011
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    Did you ever worry about the smaller screen sized rooms? I thought about something like but was afraid the rooms would be ton constricting.
     
  20. CygnetSeven

    CygnetSeven Well-Known Member

    Feb 6, 2010
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    As with all your games I will instabuy the freak out of this! Never been disappointed. Every one is a gem.
     

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