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12-18-2013, 06:03 PM
#61
Downloading the update now. See there's a minor issue with one move at a time. Couldn't a person play run away for eternity? If we get to move once or attack every time in move someone to a bad guy can't he just run away over and over?

Darn, that's the second time it's popped up and said I can't download the update. I'm going to have to reboot and retry lol

How's it going btw?


Edit: got the update to work! K I totally misunderstood what you meant by movement then because I can still run and attack ppl. What did I misunderstand??? The new updates are pretty cool. The dungeon layout is sweet now that your on your toes an I enjoy the artifact upgrade system. I have lots of artifacts I don't use. Are you going to add some thing where you can use the lower level artifacts for something too? Maybe like five of them can be boiled down for an upgrade for a higher level? Just wondering cause of my collection lolol. Thanks much! Keep up the good work. It's very slick, I like it lots

Last edited by anabolicMike; 12-18-2013 at 08:01 PM.
12-30-2013, 09:58 AM
#62
Joined: Nov 2011
Location: Los Angeles
Posts: 73
Hey Mike, sorry for such a long delay here, you know, the holidays.

No plans at present to allow dis-assembly of lower level artifacts with undesired abilities. I will accept proposals on this matter though if anybody has ideas.

One of the differences between [REDACTED] and Death Tower is that in [REDACTED] characters will be able to carry 2 artifacts (or, the equivalent of what are called "Artifacts" in Death Tower) into the level, meaning that artifacts are much less disposable in [REDACTED] as they are in Death Tower. In general I am trying to use Death Tower as a design testbed for [REDACTED] and don't want to add any design elements to Death Tower that won't be in [REDACTED].